The Surge, static objects [WiP]

Post questions about game models here, or help out others!
Post Reply
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4134
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1124 times
Been thanked: 2154 times

The Surge, static objects [WiP]

Post by shakotay2 »

prop_train_001.jpg
H2O file, first submesh:
0xA7340 56352
Vb1
8 99
0x2E4 24398
020200
0x2FF3C 4
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4134
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1124 times
Been thanked: 2154 times

Re: The Surge, static objects [WiP]

Post by shakotay2 »

pro_construction_duct_015_inst_001.jpg
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4134
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1124 times
Been thanked: 2154 times

Re: The Surge, static objects [WiP]

Post by shakotay2 »

char_boss_robot_assembly.jpg
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
Post Reply