I've been extensively trying to find unused content and extract models from Epic Mickey. I know there is a lot of scrapped, test and debug content in this game from its development history and the filenames I've seen.
My biggest issue right now is nif_wii and hkx_wii files. I've extracted nif files from Epic Mickey 2 for PC and viewed them in Noesis, but renaming nif_wii files from the first game to nif doesn't seem to work. As for hkx_wii files, I have no way to view these files, but I have good reason to believe they're the meshes.
If it helps, the NIF version is "Gamebryo File Format, Version 20.6.5.0"
Here's some file example files if anyone is interested in taking a look: https://drive.google.com/drive/folders/ ... sp=sharing
The Forum is up for sale: XeNTaX Forum looking for new owner
Epic Mickey nif_wii and hkx_wii files
-
RampantLeaf
- ultra-n00b
- Posts: 7
- Joined: Sun Apr 16, 2017 11:50 pm
- Has thanked: 2 times
-
RampantLeaf
- ultra-n00b
- Posts: 7
- Joined: Sun Apr 16, 2017 11:50 pm
- Has thanked: 2 times
Re: Epic Mickey nif_wii and hkx_wii files
I have some evidence that hkx_wii files may also contain animations.
- MaKiPL
- advanced
- Posts: 60
- Joined: Sat Sep 13, 2014 2:05 pm
- Has thanked: 10 times
- Been thanked: 20 times
Re: Epic Mickey nif_wii and hkx_wii files
Box_Dynamic.hkx_wii may be game engine file that represents it's build and rendering settings. It contains majority of strings data, example: "D:\\JunctionPoint\\Mickey\\Game\\Content\\Raw\\Environments\\HauntedMansion\\Props\\Temp\\Box_Default.ma" which is import path, casual for game engines to control versions in-development
Box_Dynamic.nif_wii is another setting format that has info about scenes and relative path to \environments\thepark\neworleanssquare\hauntedmansion\props\textures\HM_FloorER1_Toon_tex.nif <-- this cube uses this texture
Box_Static.nif_wii as above
None of the files you provided contain texture/graphics
Box_Dynamic.nif_wii is another setting format that has info about scenes and relative path to \environments\thepark\neworleanssquare\hauntedmansion\props\textures\HM_FloorER1_Toon_tex.nif <-- this cube uses this texture
Box_Static.nif_wii as above
None of the files you provided contain texture/graphics
I doubt itRampantLeaf wrote:I have some evidence that hkx_wii files may also contain animations.
-
RampantLeaf
- ultra-n00b
- Posts: 7
- Joined: Sun Apr 16, 2017 11:50 pm
- Has thanked: 2 times
Re: Epic Mickey nif_wii and hkx_wii files
Hm, so from what I understand, nif_wii files aren't textures at all? I originally assumed they were a variation of nif files. Looks like nif files may be the real textures, although I haven't found many of them. Thanks for the information!MaKiPL wrote:Box_Dynamic.hkx_wii may be game engine file that represents it's build and rendering settings. It contains majority of strings data, example: "D:\\JunctionPoint\\Mickey\\Game\\Content\\Raw\\Environments\\HauntedMansion\\Props\\Temp\\Box_Default.ma" which is import path, casual for game engines to control versions in-development
Box_Dynamic.nif_wii is another setting format that has info about scenes and relative path to \environments\thepark\neworleanssquare\hauntedmansion\props\textures\HM_FloorER1_Toon_tex.nif <-- this cube uses this texture
Box_Static.nif_wii as above
None of the files you provided contain texture/graphics
I doubt itRampantLeaf wrote:I have some evidence that hkx_wii files may also contain animations.
