The Forum is up for sale: XeNTaX Forum looking for new owner

Twisted Metal Black (2001) [PS2]

Post questions about game models here, or help out others!
Post Reply
User avatar
Reddance
advanced
Posts: 64
Joined: Sat Dec 05, 2015 6:03 pm
Has thanked: 2 times
Been thanked: 4 times

Twisted Metal Black (2001) [PS2]

Post by Reddance »

Hey guy's! this time around i got some Twisted Metal Black requests x)

Not sure of most of these file types, BUT! most of them have .TEX (Texture?) extensions with them! :D

https://www.mediafire.com/?0wzbnlxmjuh6at8
User avatar
Reddance
advanced
Posts: 64
Joined: Sat Dec 05, 2015 6:03 pm
Has thanked: 2 times
Been thanked: 4 times

Re: Twisted Metal Black (2001) [PS2]

Post by Reddance »

bUMP
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: Twisted Metal Black (2001) [PS2]

Post by shakotay2 »

nice point clouds but autocreated face indices don't work - maybe use of quads required?
AXP-NGP.jpg
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
Reddance
advanced
Posts: 64
Joined: Sat Dec 05, 2015 6:03 pm
Has thanked: 2 times
Been thanked: 4 times

Re: Twisted Metal Black (2001) [PS2]

Post by Reddance »

WOW! Heh, That actually looks abit like an arena of sorts!... :o

Great Work! :D I wish i could be of use aswell but; i don't do well with reverse engineer / hex2obj'ing D:
Manta Ray
ultra-n00b
Posts: 1
Joined: Sun Feb 25, 2018 2:05 am

Re: Twisted Metal Black (2001) [PS2]

Post by Manta Ray »

Would there be any way to access the texture files?
Sharppy
mega-veteran
mega-veteran
Posts: 163
Joined: Thu Jun 07, 2018 8:09 am
Has thanked: 83 times
Been thanked: 66 times

Re: Twisted Metal Black (2001) [PS2]

Post by Sharppy »

Image
Image
Image
I used PCSX2 to rip the textures and models then the PCSX2 Model Converter to fix RGB values on the textures and projections on the mesh. Only problem is that deleted the UV map, or twisted it beyond repair. So what I did was imported the rip, merged the layers I needed for the textures. Exported the model, opened my fixed projection model. Cut the parts out that were the same on the UV map. Then replaced the map from the projected to the regular. Yeah.. time consuming lol but in the end it worked. I did all the Twisted Metals.
Post Reply