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Final Fantasy XV Models

Post questions about game models here, or help out others!

Do you think well-mannered/respectful 3D artists should be given a chance?

Yes
55
77%
No
9
13%
Possibly (but only if...)
7
10%
 
Total votes: 71

XV211
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Re: Final Fantasy XV Models

Post by XV211 »

Yeah I know. I respect all of your decisions and I appreciate that. Waiting for that PC version is going to be excited. :)

"Things can be unpredictable"
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Re: Final Fantasy XV Models

Post by TheDude »

They come in pink!
Image
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Re: Final Fantasy XV Models

Post by Mrtest »

Need add support ffxv demo duscae in noesis plugin or any other tools.

Sample https://yadi.sk/d/iG09rPes3XgfhB
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Re: Final Fantasy XV Models

Post by TheDude »

I'm a bit late. :(
I looked at it for a few seconds and the differences appear to be very minor.
I'll see what I can do.
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Re: Final Fantasy XV Models

Post by TheDude »

The Episode Duscae skeletons are a bit strange, but I managed to import those samples.
I had to use daemon1's Raw texture previewer/converter for the textures since nothing else worked.
viewtopic.php?p=131699#p131699

I have to do some testing to see if I broke anything with the full game. :bleh:
Last edited by TheDude on Fri Aug 31, 2018 1:29 am, edited 1 time in total.
Acewell
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Re: Final Fantasy XV Models

Post by Acewell »

TheDude wrote:I had to use daemon1's Raw texture previewer/converter for the textures since nothing else worked.
here is Noesis python script to open the *.btex textures containing PS4 gnf data :D
tex_FinalFantasyXVEpisodeDuscae_PS4_btex.zip
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Re: Final Fantasy XV Models

Post by TheDude »

I checked the Noesis changelog and Mr. A added support for the Windows BTEX files.
So now it supports all of them.

Anyway, this isn't as good as Noesis, but it works with the above Duscae files and the few files I've tried from the full game.
https://github.com/f441c153191ce9c28c69 ... 0Importers
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