This is more of a question on the common techniques in dealing with repacking edited models. First off, we all know that each 3D modelling software might use different default scale.
For example:
- I export the models to FBX through Noesis. (game character with bones and weights)
- I import it into 3DSmax. (the advance import options shows automatic scale or mm,cm,m...etc... I chose "1.0" cm)
- I make really small adjustments to the model, no scale changes.
- I export the model from 3DSmax to FBX again. (the advance export options show automatic scale or mm,cm,m...etc... I chose automatic "1.0" )
- I then import it into Noesis then export it back to the original game file.
- I enter the game and the objects become too small and sometimes if I choose different scale on import & export it becomes too big.
Facts about the game I'm modding:
- The game uses DirectX9.
- It's a Korean MMORPG. (maybe someone knows the common scale unit used by korean developers/modellers)
- It was made in 2001.
Any tips or ideas?

