The Forum is up for sale: XeNTaX Forum looking for new owner

[solved] Scale Problem on Repacking Edited Models

Post questions about game models here, or help out others!
Post Reply
majidemo
advanced
Posts: 71
Joined: Sun Aug 21, 2016 12:00 am
Has thanked: 29 times
Been thanked: 36 times

[solved] Scale Problem on Repacking Edited Models

Post by majidemo »

Hello everyone,

This is more of a question on the common techniques in dealing with repacking edited models. First off, we all know that each 3D modelling software might use different default scale.

For example:
  • I export the models to FBX through Noesis. (game character with bones and weights)
  • I import it into 3DSmax. (the advance import options shows automatic scale or mm,cm,m...etc... I chose "1.0" cm)
  • I make really small adjustments to the model, no scale changes.
  • I export the model from 3DSmax to FBX again. (the advance export options show automatic scale or mm,cm,m...etc... I chose automatic "1.0" )
  • I then import it into Noesis then export it back to the original game file.
  • I enter the game and the objects become too small and sometimes if I choose different scale on import & export it becomes too big.
So, what are the common approaches to dealing with this?

Facts about the game I'm modding:
- The game uses DirectX9.
- It's a Korean MMORPG. (maybe someone knows the common scale unit used by korean developers/modellers)
- It was made in 2001.

Any tips or ideas?
Last edited by majidemo on Thu May 11, 2017 6:38 pm, edited 1 time in total.
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2639
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2860 times

Re: Scale Problem on Repacking Edited Models

Post by daemon1 »

Don't use FBX. Its a crap format and always had scale problems.
majidemo
advanced
Posts: 71
Joined: Sun Aug 21, 2016 12:00 am
Has thanked: 29 times
Been thanked: 36 times

Re: Scale Problem on Repacking Edited Models

Post by majidemo »

Any suggestions?
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2639
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2860 times

Re: Scale Problem on Repacking Edited Models

Post by daemon1 »

i'm not using max so dont know which formats it can import
majidemo
advanced
Posts: 71
Joined: Sun Aug 21, 2016 12:00 am
Has thanked: 29 times
Been thanked: 36 times

Re: Scale Problem on Repacking Edited Models

Post by majidemo »

For blender perhaps?
daemon1
MEGAVETERAN
MEGAVETERAN
Posts: 2639
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 65 times
Been thanked: 2860 times

Re: Scale Problem on Repacking Edited Models

Post by daemon1 »

try collada dae
Post Reply