Typhon was created with UE4, not CryEngine like Prey and Mooncrash.
It's due to outsource or whatever, who knows.
[/quote]
Well that already drastically complicates things. I was just hoping to port over the VR inputs into the base game. But with different engines being used, that's already out the window. So it would mean either converting the entire base game into UE4 or writing from scratch a VR implementation for cryengine?
