As for the linked textures: There are 4k versions of them in the files. Also both NR and GPA don't really know what to do with the normal and gloss maps of this game. It doesn't surprise me all that much. I think getting textures directly from the game files and using Noesis on everything but the gloss maps is the best solution. Gloss maps (.8a,etc) only properly work in Photoshop.
Either way make sure you unpack all the games .pak files, then it's mostly easy to find things. Path to preorder shotgun is this:
d:\...\Objects\weapons\ShotgunPreord\1P\
for the mesh check the .skinm here:
d:\...\Objects\weapons\Shotgun\1P\ShotgunPreorder1P_01.skinm
Sometimes characters or items also have a .cfg file, but those are lower poly than the according .skinm one.
Morgan's models (male and female) are in:
d:\...\Objects\characters\Humans\MorganKarl\
d:\...\Objects\characters\Player\Male\
d:\...\Objects\characters\Player\Female\
In some cases you might not find textures directly next to the models (pajamas model of Morgan from the beginning for example). If you found the mesh you will see a .mtl file close to it however. Open that in HxD or a text editor and you can read what files it points to and where. In this model's case it points to
"objects/characters/humans/pajamas/textures/morgan_pajamas_genfemalebody01_diff.tif"
you won't find the .tif in that folder, but the .dds version will be there. Eyes, eyelashes, etc are all listed in these .mtl files for the head too.
Oh and one last thing, in "Objects\characters\HumansFinal\" there's a .cdf file for every character you meet in the game. You can open these in HxD or Text editor too and read what models are used to create these characters and where to find them in the files
EDIT: d:\...\Objects\Accessories\ has Psychoscope etc



