I extracted some models from the DC Legends game, however the textures are in an unknown format, or .tex. Can anyone help me solve this?
Samples: http://www.mediafire.com/file/1m16etnj4 ... nestro.rar



I got it !!! Sorry, now I get it. I found the program you mentioned. Thanks a lot for the help.AceWell wrote:export them from UnityEx as source then open the dds with TheCompressonator
and convert them through "File>Save Original" to a more common format.![]()


use your windows search tools to find all files named "__data" in the directoryRutabaga wrote:how i can extract _data files from separate folders (looks at screens below) and move them to a different folder?
Type 43 mesh is the models and finale00's .43 Noesis python script can open those.logansan25 wrote:Where is the models files? I extracted,but dont found them.
Sorry but i didn't understand how first step..is there any video tutorial about this or quick bms script?AceWell wrote:use your windows search tools to find all files named "__data" in the directoryRutabaga wrote:how i can extract _data files from separate folders (looks at screens below) and move them to a different folder?
select all files in the list
right click on the first one and click rename and just add a 1
windows will rename each file and add a sequence to them in parenthesis
they should all have a unique name afterwards
then you can copy them all out to the same folder for batch decompression.![]()

Rutabaga wrote:Sorry but i didn't understand how first step..
Rutabaga wrote:is there any video tutorial about this or quick bms script?
it simply means decompress many at once using unity toolsRutabaga wrote:and what is batch decompression? i mean,what i should to do for this
Sorry,my english skills isn't the best but i'm trying to improve them,here a Video which showing my stepsAceWell wrote:Windows, your operating system, it has built-in search tools you can use.

yeah that isn't right, XP renames them unique where 8.1 doesn't at that step.Rutabaga wrote:here a Video which showing my steps
https://streamable.com/7fpms
by the way,i'm using Windows 8.1 (maybe this is a problem?)
that is something you have to discuss with the tool developers, nothing i can do about thatRutabaga wrote:Unity EX can see some meshes inside _data file but UABE can't..
Code: Select all
get SIZE asize
get NAMESZ long
getdstring NAME NAMESZ
string NAME + ".mesh"
log NAME 0x0 SIZEOk,thanks,i will try again.AceWell wrote: yeah that isn't right, XP renames them unique where 8.1 doesn't at that step.![]()
the only thing i did different was not use that first space when i renamed the first one, like
"__data1" instead of "__data 1" like you did
afterwards all those __data files were named like this
__data1 (1)
__data1 (2)
__data1 (3)
etc
I renamed files extension to .43 using Total Commander (sorry,forgot to mention this,the extension was .mesh by default.) just for test if noesis script works. And it works well,but some models can and can't be openedAceWell wrote: that is something you have to discuss with the tool developers, nothing i can do about that![]()
i can tell you though that UnityEx will say some meshes are compressed when they really aren't,
sometimes you can "Export selected" and change the .mesh extension to .43 and open them with
finalle00's .43 Noesis script.
edit
i just checked the __data sample you uploaded in both UnityEx and UABE and both list 162 mesh files,
they are just listed with different names.
but the same compressed mesh conversion method involving UABE and Unity Studio still applies here.
edit2
if you extract all the meshes from your __data sample with UABE as "Export Raw" the files are given a generic name,
this bms script will attempt to give the extracted dat files a proper name![]()
Code: Select all
get SIZE asize get NAMESZ long getdstring NAME NAMESZ string NAME + ".mesh" log NAME 0x0 SIZE

right, those that won't open in Noesis are likely compressed and you have to use UABE and Unity Studio.Rutabaga wrote:Any other models (only a few models from my samples can be loaded successfully)
http://i.imgur.com/fU5Z51S.png
I tried your method but it doesn't work..AceWell wrote:right, those that won't open in Noesis are likely compressed and you have to use UABE and Unity Studio.Rutabaga wrote:Any other models (only a few models from my samples can be loaded successfully)
http://i.imgur.com/fU5Z51S.png

yes it does, i have no reason to lie to youRutabaga wrote:I tried your method but it doesn't work..
it most certainly does, don't you see the word "Mesh" right there beside the names?
You are right,i have all information,but i need more game files to rip more models from this gameAceWell wrote: you have all information you need so good luck!