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Monster Jam Path Of Destruction .bin models

Posted: Tue Apr 18, 2017 7:28 pm
by cornal
Hi, I'm trying to handle with H2O this type of files, these contain sub meshes and begin with 0000 0100 0200 0200 0300, but I don't know find the end :cry: , yes i know this require "experience", but I'm trying to learn.

Some examples:
https://drive.google.com/open?id=0B2n9Q ... U0wdHhxTWc


If someone can help with a script it would be very nice.

Re: Monster Jam Path Of Destruction .bin models

Posted: Tue Apr 18, 2017 7:52 pm
by shakotay2
it's not only "experience", often it's a matter of patience or some efficient proceeding.
I wouldn't start with a 1 MB file for example.

The Wheel appears doable, you even don't need to know where the face indices end for a good start.
(Guess you didn't use big endian?)
Wheel_I_R-bin.JPG
(unsure about uvs)

@cornal: as for the endianess: as you stated, iirc, for PS4 it's little endian

Re: Monster Jam Path Of Destruction .bin models

Posted: Wed Apr 19, 2017 5:37 am
by cornal
Need take more attention to little details about Little and Big Endian, big endian is usable in PS3, X360 games?