TitanFall 2 MDL format ( fit faces and vertices )
Posted: Sun Apr 16, 2017 10:33 am
hello people
For days I been trying to obtain models from TitanFall 2 but I have lot of problems using decompiler tools or hex2obj.
This game runs under source engine and the formats used for models is MDL but with some differences.
first, all parts that compose a model in original Source Engine (MDL, VVD, VTX, PHY) are composed in a single file where the mdl section has changed in comparison to the vertex and face sections (VVD and VTX respectively), which mantain the original structure, also all addresses respond to a single big file instead a sectioned file.
the decompiler tools doesn't work due this differences and hex2obj can't figure out a correct mesh because the faces don't fit with vertices
in all models the vertex buffer start with the string IDSV and faces (supposedly) start with a pattern 00 00 01 00 02.
so, I want to know if someone with knowledge of this format can take a look or can share some info, specifically how to fit vertices and faces.
here are some samples and thanks.
EDIT: Some samples works under hex2obj perfectly but other no like imc_grunt_smg.mdl
http://www.mediafire.com/file/ip83mpgig ... humans.rar
For days I been trying to obtain models from TitanFall 2 but I have lot of problems using decompiler tools or hex2obj.
This game runs under source engine and the formats used for models is MDL but with some differences.
first, all parts that compose a model in original Source Engine (MDL, VVD, VTX, PHY) are composed in a single file where the mdl section has changed in comparison to the vertex and face sections (VVD and VTX respectively), which mantain the original structure, also all addresses respond to a single big file instead a sectioned file.
the decompiler tools doesn't work due this differences and hex2obj can't figure out a correct mesh because the faces don't fit with vertices
in all models the vertex buffer start with the string IDSV and faces (supposedly) start with a pattern 00 00 01 00 02.
so, I want to know if someone with knowledge of this format can take a look or can share some info, specifically how to fit vertices and faces.
here are some samples and thanks.
EDIT: Some samples works under hex2obj perfectly but other no like imc_grunt_smg.mdl
http://www.mediafire.com/file/ip83mpgig ... humans.rar