Old posts about game archives and other formats.
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aluigi
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by aluigi » Mon Dec 12, 2005 6:10 pm
nikita wrote:
However is there a way to reverse the process *create pak* files.
Unfortunately not, that's why I have no source code for the decompression algorithm and have used just the ripped function from the game executable.
At the moment I don't have enough knowledge about compression algorithms (except zlib), sorry.
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nikita
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by nikita » Mon Dec 12, 2005 7:28 pm
Would there be a way to make the game.exe use unpacked files instead then? Or is this a dead end to.
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aluigi
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by aluigi » Mon Dec 12, 2005 7:39 pm
nikita wrote:Would there be a way to make the game.exe use unpacked files instead then? Or is this a dead end to.
I think this is not possible because the game looks for the .pak files, so there is no easy way for modify it.
Anyway I have in mind to write (have just started it now) a program for testing many compression algorithms which will be very useful for finding what compression is used on any file, work in progress...
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aluigi
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by aluigi » Tue Dec 13, 2005 6:40 pm
No good news, unfortunately.
I have just finished that experimental program (about 23 compression algorithms supported at the moment) and have found nothing about the compression used by the game.
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davenjohn
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by davenjohn » Fri Jan 28, 2011 6:38 am
So I grew up a skier but have snowboarded for over 17 years, I constantly find myself going back and forth between the 2, I love both. I finally have come up with a backcountry solution so you can enjoy both sports.
