[PAYDAY 2] Diesel Model Format
Posted: Sun Apr 09, 2017 1:29 am
Hey, so, the PAYDAY 2 modding community has reached the point where we're doing shit like adding entirely new weapons and cops to the game, but we've hit a small snag. Nobody understands how the model format works well enough to make a proper model compiler for it. All we have are research notes and a tool that can sort-of properly compile a model, but it only has one bone maximum and no weighting or anything. This is cool for level geometry or props, but not-so-cool for stuff like custom cop models, which is what we'd like to use it for.
I asked around, and heard you guys are really good at reverse engineering just about everything when it comes to video games, so I figured I'd post what we've assembled here and see if you guys can make anything of it.
Research notes on the .model format PAYDAY 2 uses
A working example of a Cop model with proper bones and rigging
Source code for the existing wonky model compiler we have
Precompiled version of the wonky model compiler we have
I asked around, and heard you guys are really good at reverse engineering just about everything when it comes to video games, so I figured I'd post what we've assembled here and see if you guys can make anything of it.
Research notes on the .model format PAYDAY 2 uses
A working example of a Cop model with proper bones and rigging
Source code for the existing wonky model compiler we have
Precompiled version of the wonky model compiler we have