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[PAYDAY 2] Diesel Model Format

Posted: Sun Apr 09, 2017 1:29 am
by iamgoofball
Hey, so, the PAYDAY 2 modding community has reached the point where we're doing shit like adding entirely new weapons and cops to the game, but we've hit a small snag. Nobody understands how the model format works well enough to make a proper model compiler for it. All we have are research notes and a tool that can sort-of properly compile a model, but it only has one bone maximum and no weighting or anything. This is cool for level geometry or props, but not-so-cool for stuff like custom cop models, which is what we'd like to use it for.

I asked around, and heard you guys are really good at reverse engineering just about everything when it comes to video games, so I figured I'd post what we've assembled here and see if you guys can make anything of it.

Research notes on the .model format PAYDAY 2 uses
A working example of a Cop model with proper bones and rigging
Source code for the existing wonky model compiler we have
Precompiled version of the wonky model compiler we have

Re: [PAYDAY 2][$20 BOUNTY] Diesel Model Format

Posted: Thu Apr 13, 2017 1:17 am
by You'reAnAllStar
You can't offer bounties here.

Just thought I'd let you know.

Re: [PAYDAY 2][$20 BOUNTY] Diesel Model Format

Posted: Thu Apr 13, 2017 5:33 pm
by iamgoofball
You'reAnAllStar wrote:You can't offer bounties here.

Just thought I'd let you know.
Crap, thanks for letting me know, thought it was okay because of the porn game thread with the bounty.