Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.
p.s. good idea may be to introduce padding parameter

Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.daemon1 wrote:For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.
Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.
p.s. good idea may be to introduce padding parameterI'll think about it.
No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.MARK2580 wrote:Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.
I used them with paladins archives and on each archive the program crashes.daemon1 wrote:No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.MARK2580 wrote:Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.
If it crashes, it means you're running it with not supported game.
To summarize: we will not unite our efforts, because it makes no sense.
Me too!attak999 wrote:I'm having the same issue. It crashes with every file
DLLs placed correctly, but no success
thank U a lot, this is a great tool. but have any chance get those dds's file name ? like "marvel heroes"daemon1 wrote:For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.
Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.
p.s. good idea may be to introduce padding parameterI'll think about it.