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Spider-Man 3 PC
Posted: Mon Mar 13, 2017 2:53 am
by trexjones
Hey guys!
I know there's basically a code for every Spider-man game to date, but I tried giving this one a run using the PCPACK quickbms script and it wasn't coming back with any results. Any chance anyone might be able to take a look at this *.pcpack file and help me get inside? Trying to get my hands on Sand Man and a few other "game exclusives" from in there!
Here's the sample:
https://mega.nz/#!rRAWHJQZ!JrSEP_DTxhCd ... I3pmVqex60
and here's a link to the older quickbms script that deals with pcpacks, but doesn't seem to work with these ones (I assume because they're older):
http://aluigi.altervista.org/bms/spider ... ck_nch.bms
Thanks in advance, guys!
Re: Spider-Man 3 PC
Posted: Mon Mar 13, 2017 6:28 am
by luxox18
there is no compression in the file that you uploaded, is just a package of files, even all 3d models can be extracted with hex2obj

Re: Spider-Man 3 PC
Posted: Mon Mar 13, 2017 7:43 am
by trexjones
Looks like I'd better learn Hex2Obj! Thanks for the heads up, my friend!
Re: Spider-Man 3 PC
Posted: Mon Mar 13, 2017 8:30 am
by luxox18
I hope someone can help you with this because the package contains lot of assets, is tedious search a specific model
Re: Spider-Man 3 PC
Posted: Mon Mar 13, 2017 10:26 am
by chrrox
its very hard to make a model importer with only one sample.
its a lot easier with several samples of different sizes.
type 36 is models
quickbms script
Code: Select all
goto 0x394
for i = 0 < 152
get hash long
get type long
get offset long
get size long
string NAME p= "%08x" hash
string EXT p= "%02x" type
string NAME += "."
string NAME += EXT
#print "%name%"
log name offset size
next i
Re: Spider-Man 3 PC
Posted: Mon Mar 13, 2017 1:54 pm
by trexjones
Re: Spider-Man 3 PC
Posted: Sat Mar 25, 2017 8:45 pm
by Rutabaga
.36 file contains textures too,not only a models.
I was able to view some texs by using TextureFinder
http://i.imgur.com/ZUClS3M.jpg
If this a possible to make a model importer here are more samples:
https://mega.nz/#!6wYg0BLC!OvgLUSnrHBpy ... 3wZigDwQTs
P.S All samples from "packs" folder are almost 5gb,so i gathered most interesting files,i hope they will be enough
Re: Spider-Man 3 PC
Posted: Sat Mar 25, 2017 10:54 pm
by shakotay2
Re: Spider-Man 3 PC
Posted: Sun Mar 26, 2017 4:32 am
by trexjones
If anyone needs or wants any other kinds of files from the game, just let me know and I can add them to the post.
Re: Spider-Man 3 PC
Posted: Sun Mar 26, 2017 7:59 am
by shakotay2
Re: Spider-Man 3 PC
Posted: Sun Mar 26, 2017 9:58 am
by Rutabaga
Looks cool,what about textures? how we can extract them properly?
Re: Spider-Man 3 PC
Posted: Sun Mar 26, 2017 10:22 am
by shakotay2
HeliTex.JPG
just learn the simplest things of cutting bytes from a file and maybe giving them a header...
Re: Spider-Man 3 PC
Posted: Sun Mar 26, 2017 10:37 am
by Rutabaga
2hard4me,is there any quickbms script which adds dds header? because i'm really noob at this stuff..
Re: Spider-Man 3 PC
Posted: Sun Mar 26, 2017 12:16 pm
by shakotay2
why not use forum's search?
viewtopic.php?f=10&t=13040
(It's NOT the solution but should give you an idea.)
edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)
Heli_test.zip
Re: Spider-Man 3 PC
Posted: Sun Mar 26, 2017 2:23 pm
by Rutabaga
i googled "dds header adder" and tried this script
viewtopic.php?f=18&t=9141&start=0
it doesn't work..it's just adds DDS header,image are still unviewable through XnView or Photoshop (with dds plugin)
But thanks anyways