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Spider-Man 3 PC
- shakotay2
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Re: Spider-Man 3 PC
I can't show something for Noesis, but the playerGoblin:
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Tosyk
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Re: Spider-Man 3 PC
offtopic:
the only model I'm interesting in is a model of Stan Lee:

but it's in amazing sm2.
the only model I'm interesting in is a model of Stan Lee:

but it's in amazing sm2.
- shakotay2
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Re: Spider-Man 3 PC
blacksuit, after some manual erasing:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Tosyk
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Re: Spider-Man 3 PC
would be awesometrexjones wrote:I have Amazing Spider-Man 2. More than happy to dig out the files for you.
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daemon1
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Re: Spider-Man 3 PC
ok i'm researching this.
.36 files have a bit spiderish structure. Nothing too complex though. Expect the model/texture conversion tools soon.
.36 files have a bit spiderish structure. Nothing too complex though. Expect the model/texture conversion tools soon.
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daemon1
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Re: Spider-Man 3 PC
I don't know. They have 2 skeletons for each model: skeleton and animation skeleton. That happens sometimes. Face animations are made with morphs. No facial bones and there are .MORH files for each character.


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daemon1
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Acewell
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Re: Spider-Man 3 PC
since daemon1 is likely going to make a complete tool i will just share the work in progress
bms script i have so far for texture data extraction so it doesn't completely go to waste.
this bms script extracts the texture data with names and adds headers.
bms script i have so far for texture data extraction so it doesn't completely go to waste.
this bms script extracts the texture data with names and adds headers.
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Last edited by Acewell on Tue May 16, 2017 9:05 am, edited 1 time in total.
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daemon1
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Re: Spider-Man 3 PC
i see you used a few workarounds to get the data: searching for 4-letter IDs and hashes instead of reading the data from where they must be.AceWell wrote:okay since daemon1 is likely going to make a complete tool i will go ahead and share the work in progress
But I also needed skeletons and mesh descriptions, so I parsed the whole data structure properly.
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Acewell
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Re: Spider-Man 3 PC
i hope so, you are a programmer and i am not!daemon1 wrote:I parsed the whole data structure properly.
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daemon1
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Re: Spider-Man 3 PC
Yes you are. You've written a bms script, and its also a program.AceWell wrote:i hope so, you are a programmer and i am not!daemon1 wrote:I parsed the whole data structure properly.

