Hey Everyone,
Wanted a few models out of Mobile Suit Gundam - Climax U.C. anyone have a good method for accomplishing that? I have it broken down to the fpk files but got stuck there. If anyone can help me get the files out of the fpk or even models I would be grateful.
http://www.mediafire.com/file/e1ksi26xvmn87y9/szb0.fpk
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Mobile Suit Gundam - Climax U.C. Model Extraction Help
- shakotay2
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Re: Mobile Suit Gundam - Climax U.C. Model Extraction Help
1719 vertices from 0x73D64 build some line.
v -11.322868 -11.193009 -10.762479
v -10.552279 -10.546121 -10.173987
v -10.173955 -10.042491 -10.014354
v -9.943300 -9.925982 -9.894806
...
v -0.000065 0.000002 0.000046
v 0.000109 0.000132 0.000185
v 0.000220 0.000267 0.000331
v 0.000499 0.000811 0.000878
...
v 9.519199 9.559419 9.579540
v 9.615817 9.689540 9.796847
v 9.798254 9.823747 10.000000
v 10.134120 10.211040 10.216042
The rest up to 0x79824, too:
v 40.000000 70.000000 100.000000
v 110.000000 120.000000 150.000000
v 160.000000 170.000000 180.000000
v 185.000000 190.000000 200.000000
v 250.000000 280.000000 300.000000
v 330.000000 350.000000 370.000000
v 400.000000 420.000000 450.000000
v 460.000000 470.000000 480.000000
v 485.000000 490.000000 500.000000
...
v 11760.000000 11800.000000 11820.000000
v 11830.000000 11850.000000 11900.000000
v 11920.000000 11930.000000 11950.000000
(just increasing values)
Some assumed animation data, point cloud here (copy 6 lines into an empty text file, rename it to whatever.h2o, use with hex2obj, view link in my sig):
0x5F83C 501
Vb1
12 99
0x6364 35
020000
0x0 255
v -11.322868 -11.193009 -10.762479
v -10.552279 -10.546121 -10.173987
v -10.173955 -10.042491 -10.014354
v -9.943300 -9.925982 -9.894806
...
v -0.000065 0.000002 0.000046
v 0.000109 0.000132 0.000185
v 0.000220 0.000267 0.000331
v 0.000499 0.000811 0.000878
...
v 9.519199 9.559419 9.579540
v 9.615817 9.689540 9.796847
v 9.798254 9.823747 10.000000
v 10.134120 10.211040 10.216042
The rest up to 0x79824, too:
v 40.000000 70.000000 100.000000
v 110.000000 120.000000 150.000000
v 160.000000 170.000000 180.000000
v 185.000000 190.000000 200.000000
v 250.000000 280.000000 300.000000
v 330.000000 350.000000 370.000000
v 400.000000 420.000000 450.000000
v 460.000000 470.000000 480.000000
v 485.000000 490.000000 500.000000
...
v 11760.000000 11800.000000 11820.000000
v 11830.000000 11850.000000 11900.000000
v 11920.000000 11930.000000 11950.000000
(just increasing values)
Some assumed animation data, point cloud here (copy 6 lines into an empty text file, rename it to whatever.h2o, use with hex2obj, view link in my sig):
0x5F83C 501
Vb1
12 99
0x6364 35
020000
0x0 255
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
Re: Mobile Suit Gundam - Climax U.C. Model Extraction Help
Hello shakotay2,
Thank you for your help sorry for the late reply. I had to have a friend give me a crash course in Hexadecimal so I could begin to understand the tool. I created the h20 file that you suggest and loaded it into the program.
The part where I get confused is do I load the file and use the settings provided by the file or do I need to work my way thru the file like you have done in the tutorial and change the data in the program.
Sorry to bother you more I am just a total noob at this so a bit confused. On the bright side now understand how hexademical is determined and how it works.
Thank you for your help sorry for the late reply. I had to have a friend give me a crash course in Hexadecimal so I could begin to understand the tool. I created the h20 file that you suggest and loaded it into the program.
The part where I get confused is do I load the file and use the settings provided by the file or do I need to work my way thru the file like you have done in the tutorial and change the data in the program.
Sorry to bother you more I am just a total noob at this so a bit confused. On the bright side now understand how hexademical is determined and how it works.
