The Last of Us Model/Animation Tools (PS4)
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daemon1
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daemon1
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Re: Last of Us Model Viewer/Extractor (PS4)

https://www.youtube.com/watch?v=Q-BSLGHZZSs
Here's the first part of a tutorial. Its not a complete guide how to convert it, its a short version of a process how
actually I was researching it. What kind of steps it usually includes and so on.
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daemon1
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Re: Last of Us Model Viewer/Extractor (PS4)
No. All modern editors lack most essential features, including 010. They are not very usable and uncomfortable.Wobble wrote:you should probably using something like, 010 Editor
All offsets work. You're probably using the data incorrectly. Can you give the exact example of "not working" offset?Wobble wrote:two tables. GEOMETRY_1 is in the 2nd table. some offsets work, some don't.
What do you mean by "tables"? There are lots of tables, which one do you mean?
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daemon1
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Re: Last of Us Model Viewer/Extractor (PS4)
No, I only asked for one offset, not the wall of data you typed.Wobble wrote:Ok, you asked for it.
Anyway, I see that you're doing it wrong. You are not using the table from the beginning of the file.
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akderebur
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Re: Last of Us Model Viewer/Extractor (PS4)
I guess that question is directed towards me, right?Wobble wrote:No one has access to them, so what's the point?
Actually I made this tool for luxox and myself. He contacted me saying that he managed to get the last of us ps4 files and that he was able to rip some meshes manually. So I thought of making a viewer/exporter to extract the meshes faster from the pak files, because finding each mesh data manually via hex editor is not practical. I decided that I might as well release the program on the off chance that some people also have these files and want to get the models.
Also "no one" is a bit of an overstatement. Clearly some people have access to the files, maybe even more people than you think
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daemon1
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Re: Last of Us Model Viewer/Extractor (PS4)
Was my tutorial any helpful to you? Do I have to proceed with next parts showing how to extract bones/weights?akderebur wrote:So I thought of making a viewer/exporter to extract the meshes faster from the pak files, because finding each mesh data manually via hex editor is not practical.
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akderebur
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Re: Last of Us Model Viewer/Extractor (PS4)
Yes, I found it really helpful. I am not that experienced with finding data in hex, so it gave me a general idea on how to proceed and find the offset tables.daemon1 wrote:Was my tutorial any helpful to you? Do I have to proceed with next parts showing how to extract bones/weights?
Another video showing how to get the bone positions and weights would be much appreciated. If you have the time of course.
