[solved] mafia 3 dx10 textures

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Tosyk
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[solved] mafia 3 dx10 textures

Post by Tosyk »

Need some help with these dx10 textures of mafia 3.

this is the texture
and here's how it should look

I never got this result and don't know how to proper convert it though some of dx10 textures opens normaly with photoshop.
Last edited by Tosyk on Mon Feb 20, 2017 11:56 pm, edited 1 time in total.
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Re: mafia 3 dx10 textures

Post by volfin »

did you add the DDS header yourself, or did it come in the game that way?
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Re: mafia 3 dx10 textures

Post by Tosyk »

volfin wrote:did you add the DDS header yourself, or did it come in the game that way?
the header is original, I didn't add anything.
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Re: mafia 3 dx10 textures

Post by volfin »

Studying the file provided, there's no way that's the same texture. If it's supposed to be, then something is corrupted.
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Re: mafia 3 dx10 textures

Post by Tosyk »

volfin wrote:Studying the file provided, there's no way that's the same texture. If it's supposed to be, then something is corrupted.
thanks for watching into this, volfin. here's the archive with all the textures of this head: http://www.mediafire.com/file/5p9cmuppw ... ribaldi.7z
I used this tool to unpack sds: viewtopic.php?f=16&t=15543
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Re: mafia 3 dx10 textures

Post by volfin »

ok, well I used that BMS script to unpack the *.sds you provided, and I got completely different results than you did.

Image

you can see the file sizes for 2 and 5 are different. I can only guess either you have an older version of the script (latest is 0.21), or maybe and older version of QuickBMS. I used version 0.7.7

this smaller 5.dds appears correctly.

Image
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Re: mafia 3 dx10 textures

Post by Tosyk »

thanks for pointing me, volfin. However I used the same tools, only now they work fine :)
case closed.
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