Also do you know where I can get that .pdb beuty?
You have diferent bone names or nonexistant bone in scene.rubening wrote: did as you said, worked to import the model but the motion script.
http://imgur.com/a/rbOWH havent worked

You have diferent bone names or nonexistant bone in scene.rubening wrote: did as you said, worked to import the model but the motion script.
http://imgur.com/a/rbOWH havent worked

Yes, these new structs looks closer to lmt files I studied. But I don't think face/body animations are different. Maybe that was about ingame/cutscene difference?Gh0stBlade wrote:Anyway, it looks like I did alter the structs slightly and/or mixed up the facial anim structs with non-face anim structs. It looks like Capcom have two separate animation formats. One for face.lmt the rest for the remaining animations. I'll re-send out the unaltered structs.


its 4 quaternion values each 14 bits, and 1 byte frame as you call itPredatorCZ wrote:bufferTypeID: 6

Yes, yes, I was hoping it would be bitwised, but I'm used to 3 quaternion, where 4th is computed. So I can bash my head against the wall now. Well now everything is in place, I think MT v1 LMT is fully researched atm.daemon1 wrote:its 4 quaternion values each 14 bits, and 1 byte frame as you call itPredatorCZ wrote:bufferTypeID: 6


It's detected automatically, version 56+, KeyframeDef_v2 struct.daemon1 wrote:where can i see MT 2 samples?


I'm not who started this, I'm just random person who wanted to research LMT just in time when request in MGSV thread was made.daemon1 wrote:ok i haven't seen any of type 7 in RE5 yet.
So I think you'll be able to export RE5 animations now, and my help is no longer needed?
PredatorCZ wrote:I'm not who started this, I'm just random person who wanted to research LMT just in time when request in MGSV thread was made.daemon1 wrote:ok i haven't seen any of type 7 in RE5 yet.
So I think you'll be able to export RE5 animations now, and my help is no longer needed?
It's a quite coincidense I must say.
Also I'm interested in Lost Planet, maybye DMC4 and definitely Lost Planet 2, So I should try some booze to resolve what 7 is about.


It is. I read 4 14-bit values, compute square sum of them and its always 1.PredatorCZ wrote:Type 6 does not seem to be 14bit quaternion

Yes, you are right, it only applies on RE5 version (1.4).daemon1 wrote: But this is in RE5 files. Maybe you're looking into different game and its type 6 is different.
