
I think this is what you meant. it's not a problem with the skeleton, Skeleton is fine. it's a problem with the vertex groups. My code assumes every bone has a vertex group. But it seems with human characters, they try to use a 'universal' skeleton, so some bones are unused. That's throwing off the naming. It may happen on some animals. but for examples of models that don't have spare bones, see "anml_chic.xbg" Chicken and "anml_sabertooth_body.xbg" Sabertooth. they load with no flaws, since no extra bones.
I'll have to do some work to handle this situation. Stay tuned.












