Duludubi Star - Model Converting?
Posted: Tue Jan 10, 2017 2:28 am
Before you ask, Duludubi Star was basically this Mario Galaxy knockoff made by Chinese theme park company Fantawild. It's been taken down from their site but a preserved download link still exist.
I got the guys on Zenhax to help with a script with decompiling the main resource file. Common file formats are used in the game like .DDS and .TGA, However as I tried to obtain the raw models - The name alone (skn) made me think programs for converting League of Legends models was the way to go but unfortunately this is actually different from those types of files. Just recently I decided to compile the binary .DLL's for the game as well as the main game's .exe without the resource package as that's what the game lives off of practically so this isn't anywhere near as bloated. I hex edited the game and found 1 result for .skn files but lacking actual coding knowledge I don't know what to do from there. Just remember the header seems to be different compared to the usual .skn format that games like LoL use.
Binaries : https://www.mediafire.com/?t3eae45m5plp005
Models I tried to convert : http://www.mediafire.com/file/c2vrd834f ... ludubi.zip
Would be REALLY greatful if you could help me out here. I've tried NinjaRipper to rip the characters to no avail and getting very confusing bits and pieces of tiny polygons that honestly it just ends up looking like a jumbled mess. The HyRenderUnit and the main game .exe seem to be the only ones that mention the graphical formats when I looked in it through HxD. I'd really like to get my hands on the model of the main character, Duludubi more than anything right now.
I got the guys on Zenhax to help with a script with decompiling the main resource file. Common file formats are used in the game like .DDS and .TGA, However as I tried to obtain the raw models - The name alone (skn) made me think programs for converting League of Legends models was the way to go but unfortunately this is actually different from those types of files. Just recently I decided to compile the binary .DLL's for the game as well as the main game's .exe without the resource package as that's what the game lives off of practically so this isn't anywhere near as bloated. I hex edited the game and found 1 result for .skn files but lacking actual coding knowledge I don't know what to do from there. Just remember the header seems to be different compared to the usual .skn format that games like LoL use.
Binaries : https://www.mediafire.com/?t3eae45m5plp005
Models I tried to convert : http://www.mediafire.com/file/c2vrd834f ... ludubi.zip
Would be REALLY greatful if you could help me out here. I've tried NinjaRipper to rip the characters to no avail and getting very confusing bits and pieces of tiny polygons that honestly it just ends up looking like a jumbled mess. The HyRenderUnit and the main game .exe seem to be the only ones that mention the graphical formats when I looked in it through HxD. I'd really like to get my hands on the model of the main character, Duludubi more than anything right now.