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Hitman 1 models

Post questions about game models here, or help out others!
Nightstalkery
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Re: Hitman 1 models

Post by Nightstalkery »

daemon1 wrote:
Nightstalkery wrote:The effort spent on this tool must be cosmic.
...
That's Beretta92_Slide.smd located in Items/GunBeretta92
Yes, I know those are broken. Those had additional weird table in the data, needed to be researched. However, I've spent so much time on this ancient game, so probably no, or much later.
That's a real shame, hope you manage to come up with something to fix that problem and also missing UVs on some models. By the way, do you have any plans for animation research for future extracting?
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Re: Hitman 1 models

Post by daemon1 »

Nightstalkery wrote:hope you manage to come up with something to fix that problem and also missing UVs on some models. By the way, do you have any plans for animation research for future extracting?
Animations - no, no plans on them.
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Re: Hitman 1 models

Post by Nightstalkery »

Hate to bother you once again, but what could be the reason that not all the models unpack? Unpacking C3_1_Laptop.zip doesn't extract Weapons folder with high-res guns. The folder name for files extracting is 1 letter short and there're no Packs missing needed for unpacking.
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Re: Hitman 1 models

Post by daemon1 »

Nightstalkery wrote:Hate to bother you once again, but what could be the reason that not all the models unpack? Unpacking C3_1_Laptop.zip doesn't extract Weapons folder with high-res guns. The folder name for files extracting is 1 letter short and there're no Packs missing needed for unpacking.
There are no weapons folder in this file. There are no high-res guns.
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Re: Hitman 1 models

Post by Nightstalkery »

daemon1 wrote:
Nightstalkery wrote:Hate to bother you once again, but what could be the reason that not all the models unpack? Unpacking C3_1_Laptop.zip doesn't extract Weapons folder with high-res guns. The folder name for files extracting is 1 letter short and there're no Packs missing needed for unpacking.
There are no weapons folder in this file. There are no high-res guns.
Oh, sorry for inconveniences then. I just didn't find some high-res weapons such as Oyabun knife, kitchen knife and Luger in other laptop archives so I assumed something was wrong with the tool itself.
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Re: Hitman 1 models

Post by daemon1 »

Nightstalkery wrote:Oh, sorry for inconveniences then. I just didn't find some high-res weapons such as Oyabun knife, kitchen knife and Luger in other laptop archives so I assumed something was wrong with the tool itself.
They must be somewhere else. The tool must unpack ALL models with more than 8 vertices. Because there are too many level parts having like 4 or 8 vertices I skipped them to save hard drive life.

I can't believe your high-res weapons have only 8 vertices in their models.

Also if there would be any problems unpacking, the tool should stop and give you error message.
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Re: Hitman 1 models

Post by Reddance »

You should try silent assassin next! :D
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Re: Hitman 1 models

Post by daemon1 »

Reddance wrote:You should try silent assassin next! :D
I already did them all, hitmans
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Re: Hitman 1 models

Post by Reddance »

daemon1 wrote:
Reddance wrote:You should try silent assassin next! :D
I already did them all, hitmans
Where's the tools for em then son?
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Re: Hitman 1 models

Post by Gelwe »

There is a way to pack the modified files?
I want to make a "new" Repeat.DXT file.
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Re: Hitman 1 models

Post by daemon1 »

its not supported
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Re: Hitman 1 models

Post by Gelwe »

I hoped to modify this, but I will be still trying to do this.
Thanks for this program anyway :D
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Re: Hitman 1 models

Post by BlaireVoltaire »

daemon1 wrote: Sat Jan 07, 2017 2:37 pm Getting models from the very first hitman was not very easy. So many things were done completely different in 2000 than today. I will probably make a new tutorial with this.

To unpack game level you will need these files:
- Pack.SPK - level package
- PackRepeat.DXT - textures descriptions for this level
- Repeat.DXT - all textures package, located in game root

Put these files into the folder with a tool and run it. If one of DXT files will be missing, only models will be unpacked, no textures.

All objects are packed in an tree with links to textures, UVs, skeletons, and all the other model properties. So there's no other way to unpack them other than create the full tree. There will be many files and folders, so full directory/name length may exceed the limit. In this case, place files into short named directory, like "C:\hitman"

Image

Hi, I'm new to the forums. Someone directed me here as a way to get C47 models. I would very much like to extract them. As well as a way to add skins to C47.
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