fmo animations
Posted: Fri Dec 30, 2016 3:17 pm
Now that model edits on fml models are possible,i think its time to move onto animations and they are fmo animations.
The bones have been already figured out by gh0stblade and he has made a script to load the bones in noesis although the script doesnt work with mesh. But it loads all the bone correctly
Here is the python script for noesis by gh0stblade- https://www.sendspace.com/file/xfvkw4

Following is the bone hierarchy inside the model
Here is the animation structure
i think its a simple animation format. What makes it simple is that the content of the fmo file contains name of the bone,after bone comes their corresponding animation.

I'm attaching some animation files here -https://www.sendspace.com/file/qdn7ro
It would be great if someone helps out on this. If this is possible i can make custom animations for the game.
The bones have been already figured out by gh0stblade and he has made a script to load the bones in noesis although the script doesnt work with mesh. But it loads all the bone correctly
Here is the python script for noesis by gh0stblade- https://www.sendspace.com/file/xfvkw4

Following is the bone hierarchy inside the model
- MDL - 6 Child
n_CTR - 1 Child
o_body - 2 Child
j_chest - 3 Child
o_sako_l - 1 Child
j_u_arm_l - 1 Child
j_f_arm_l - 1 Child
HAND_L - 0 Child
o_sako_r - 1 Child
j_u_arm_r - 1 Child
j_f_arm_r - 1 Child
HAND_R - 0 Child
j_neck_a - 1 Child
j_neck - 0 Child
n_waist_b - 2 Child
j_thigh_l - 1 Child
j_leg_l - 1 Child
L_FOOT - 0 Child
j_thigh_r - 1 Child
j_leg_r - 1 Child
R_FOOT - 0 Child
L_SKIN - 0 Child
Here is the animation structure
i think its a simple animation format. What makes it simple is that the content of the fmo file contains name of the bone,after bone comes their corresponding animation.

I'm attaching some animation files here -https://www.sendspace.com/file/qdn7ro
It would be great if someone helps out on this. If this is possible i can make custom animations for the game.