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fmo animations

Posted: Fri Dec 30, 2016 3:17 pm
by eri619
Now that model edits on fml models are possible,i think its time to move onto animations and they are fmo animations.
The bones have been already figured out by gh0stblade and he has made a script to load the bones in noesis although the script doesnt work with mesh. But it loads all the bone correctly

Here is the python script for noesis by gh0stblade- https://www.sendspace.com/file/xfvkw4

Image

Following is the bone hierarchy inside the model
  • MDL - 6 Child
    n_CTR - 1 Child
    o_body - 2 Child
    j_chest - 3 Child
    o_sako_l - 1 Child
    j_u_arm_l - 1 Child
    j_f_arm_l - 1 Child
    HAND_L - 0 Child
    o_sako_r - 1 Child
    j_u_arm_r - 1 Child
    j_f_arm_r - 1 Child
    HAND_R - 0 Child
    j_neck_a - 1 Child
    j_neck - 0 Child
    n_waist_b - 2 Child
    j_thigh_l - 1 Child
    j_leg_l - 1 Child
    L_FOOT - 0 Child
    j_thigh_r - 1 Child
    j_leg_r - 1 Child
    R_FOOT - 0 Child
    L_SKIN - 0 Child
Here is a model file -https://www.sendspace.com/file/hkuhpy

Here is the animation structure

i think its a simple animation format. What makes it simple is that the content of the fmo file contains name of the bone,after bone comes their corresponding animation.

Image

I'm attaching some animation files here -https://www.sendspace.com/file/qdn7ro

It would be great if someone helps out on this. If this is possible i can make custom animations for the game.

Re: fmo animations

Posted: Fri Dec 30, 2016 11:00 pm
by Acewell
looks like most of your post was plucked right from this thread :eek:
viewtopic.php?f=16&t=13978

why so many threads on same format, research will get buried or overlooked (:

Noesis fml script by Gh0stBlade is here btw, no need for external filehost :]
viewtopic.php?p=117176#p117176

Re: fmo animations

Posted: Sat Dec 31, 2016 12:20 am
by eri619
AceWell wrote:looks like most of your post was plucked right from this thread :eek:
viewtopic.php?f=16&t=13978

why so many threads on same format, research will get buried or overlooked (:

Noesis fml script by Gh0stBlade is here btw, no need for external filehost :]
viewtopic.php?p=117176#p117176
That was the model file,this is about the animations bro.

Re: fmo animations

Posted: Sun Jan 01, 2017 12:48 pm
by shakotay2
you'll have to find out what the data means - it's not too obvious:
fmo_anims.JPG
For translation/rotation we'd expect 3 or four floats; here it's only two (green).
Are the dwords (blue) the frame time? strange: 60, 76, 98, 124, 154, 176, 200, 216
Normally time offset is equal-distant.