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MuOnline new .BMD models HELP!

Post questions about game models here, or help out others!
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Karlitaki
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MuOnline new .BMD models HELP!

Post by Karlitaki »

Hello!
in muonline there were many decompilers and converters for .BMD (model / object files) which u can view with programm called Pentium tools or convert with another converter.

strangely Webzen (creator of the game) has released at season 7/8/9 and higher versions new .BMD (model) file and when u try to view it or convert it the issue its the .BMD is null!

anyone know how to fix this?

here is one example of a .bmd (without texture)
https://www.mediafire.com/?x808hy2bbj84e1k

thank you!
Karlitaki
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Re: MuOnline new .BMD models HELP!

Post by Karlitaki »

bump
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shakotay2
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Re: MuOnline new .BMD models HELP!

Post by shakotay2 »

why not ask in forums where people deal with such?
http://forum.ragezone.com/f197/mu-edito ... a-1130338/

I used bmdDec.exe (by Luis_br). It created a gigabyte file but the first bytes might be senseful, dunno:

Code: Select all

//Index	Slot	Skill	X	Y	Serial	Option	Drop	Name			level	DamageMin	DamageMax	AttackSpeed	Dur	MagicDur	MagicPW	ReqLvl	ReqStr	ReqDex	ReqEne	ReqVit	ReqLead	SetAttr	DW/SM	DK/BK	ELF/ME	MG	DL SUM	RF
0
0	24725	21413	180	229	1	1	1	"
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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