Hello!
in muonline there were many decompilers and converters for .BMD (model / object files) which u can view with programm called Pentium tools or convert with another converter.
strangely Webzen (creator of the game) has released at season 7/8/9 and higher versions new .BMD (model) file and when u try to view it or convert it the issue its the .BMD is null!
anyone know how to fix this?
here is one example of a .bmd (without texture)
https://www.mediafire.com/?x808hy2bbj84e1k
thank you!
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MuOnline new .BMD models HELP!
- shakotay2
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Re: MuOnline new .BMD models HELP!
why not ask in forums where people deal with such?
http://forum.ragezone.com/f197/mu-edito ... a-1130338/
I used bmdDec.exe (by Luis_br). It created a gigabyte file but the first bytes might be senseful, dunno:
http://forum.ragezone.com/f197/mu-edito ... a-1130338/
I used bmdDec.exe (by Luis_br). It created a gigabyte file but the first bytes might be senseful, dunno:
Code: Select all
//Index Slot Skill X Y Serial Option Drop Name level DamageMin DamageMax AttackSpeed Dur MagicDur MagicPW ReqLvl ReqStr ReqDex ReqEne ReqVit ReqLead SetAttr DW/SM DK/BK ELF/ME MG DL SUM RF
0
0 24725 21413 180 229 1 1 1 "Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
