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Dragon's Dogma PC maxscript?
Posted: Thu Dec 22, 2016 4:38 pm
by MorgothZeONE
so, is there any chance I can ask if a maxscript can be made for DDDA PC
because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3
if someone can help with this that would be awesome :3
if not well...... I suppose i'm out of luck :/
please I need an answer
Re: Dragon's Dogma PC maxscript?
Posted: Sat Jan 14, 2017 3:21 pm
by MorgothZeONE
MorgothZeONE wrote:so, is there any chance I can ask if a maxscript can be made for DDDA PC
because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3
if someone can help with this that would be awesome :3
if not well...... I suppose i'm out of luck :/
please I need an answer
it has been over a month now I need an answer (even a simple yes or no will do at this point)
... so, no one wants to help... at all? not even a simple answer... did I do something wrong? guys just say something
Re: Dragon's Dogma PC maxscript?
Posted: Sat Jan 14, 2017 3:29 pm
by Gh0stBlade
MorgothZeONE wrote:MorgothZeONE wrote:so, is there any chance I can ask if a maxscript can be made for DDDA PC
because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3
if someone can help with this that would be awesome :3
if not well...... I suppose i'm out of luck :/
please I need an answer
it has been over a month now I need an answer (even a simple yes or no will do at this point)
... so, no one wants to help... at all? not even a simple answer... did I do something wrong? guys just say something
Please be patient, it is not that nobody wants to help. It is useful if you offer more clarity i.e what did you mean by "MT_Framework screws up the skeletons of most monsters"? Anyway, if a Xbox 360/PS3 script is out there, I would recommend attempting to switch the endianness of what the data is read in. IIRC MT Framework's model format is the same across all platforms with some small platform specific changes.
Cheers.
Re: Dragon's Dogma PC maxscript?
Posted: Sat Jan 14, 2017 4:09 pm
by MorgothZeONE
Gh0stBlade wrote:MorgothZeONE wrote:MorgothZeONE wrote:so, is there any chance I can ask if a maxscript can be made for DDDA PC
because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3
if someone can help with this that would be awesome :3
if not well...... I suppose i'm out of luck :/
please I need an answer
it has been over a month now I need an answer (even a simple yes or no will do at this point)
... so, no one wants to help... at all? not even a simple answer... did I do something wrong? guys just say something
Please be patient, it is not that nobody wants to help. It is useful if you offer more clarity i.e what did you mean by "MT_Framework screws up the skeletons of most monsters"? Anyway, if a Xbox 360/PS3 script is out there, I would recommend attempting to switch the endianness of what the data is read in. IIRC MT Framework's model format is the same across all platforms with some small platform specific changes.
Cheers.
well, what happens is (and this pretty much happens with dragons and other creatures with similar skeletons) the bones are spread out an misplaced from the mesh itself thus the rig is useless (btw I apologize I've been through a lot of stress lately in life)
here is how Grigori's looks in both blender and Max (P.S. I tend to use blender a lot more than Max)
if you need some of the .mods I have extracted i'll PM them to whom ever asks
Re: Dragon's Dogma PC maxscript?
Posted: Sat Jan 14, 2017 4:26 pm
by zaramot
Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD)
Re: Dragon's Dogma PC maxscript?
Posted: Sat Jan 14, 2017 4:34 pm
by MorgothZeONE
zaramot wrote:Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD)
http://sta.sh/0157ac8xgojt <--- all of the .mod files I have extracted are here (the ZIP was too large to upload here sadly :/)
Re: Dragon's Dogma PC maxscript?
Posted: Sun Jan 15, 2017 4:13 pm
by MorgothZeONE
MorgothZeONE wrote:zaramot wrote:Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD)
http://sta.sh/0157ac8xgojt <--- all of the .mod files I have extracted are here (the ZIP was too large to upload here sadly :/)
I wouldn't know of course (but out of curiosity) is it possible to extract animations? because I lately have been thinking of adding creatures from Dragons Dogma into Skyrim as enemies? i'm probably asking a lot with that... but honestly it is better to ask than to not say anything (aside from that just the models alone are what I need for... SFM (yes I just said that)
T-T)
Re: Dragon's Dogma PC maxscript?
Posted: Mon Jan 16, 2017 8:56 pm
by MorgothZeONE
so whenever convenient i'd like to know how progress is going... i'm trying my best not to be pushy at all