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Resident Evil 7 demo PAK file

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iambosh
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Re: Resident Evil 7 demo PAK file

Post by iambosh » Thu Jan 26, 2017 2:31 am

Ekey wrote:Here is my Hook. Extract two DLL's in game folder and run the game. After play you can see RE7Hook.log file, just send it to me.

PS: Thanks to Haoose for provided executable. :)
Here ya go

https://drive.google.com/open?id=0Byccq ... ENlU2RWc1U

edit, the file kept getting larger in size.

https://drive.google.com/open?id=0Byccq ... kRXZW1WWVU

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Re: Resident Evil 7 demo PAK file

Post by michalss » Thu Jan 26, 2017 9:34 am

Hi Ekey,

Can you please post the hash function for filenames ? Im writing repacker and i would like to know it..

Thx
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Resident Evil 7 demo PAK file

Post by Ekey » Thu Jan 26, 2017 2:05 pm

michalss wrote:Hi Ekey,

Can you please post the hash function for filenames ? Im writing repacker and i would like to know it..

Thx
Hash is Murmur 3.

All submitted logs is combined > Update 1 , Update 2

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Re: Resident Evil 7 demo PAK file

Post by redspike474 » Thu Jan 26, 2017 4:12 pm

wow great progress, keep it up guys!

Can anyone have ago at opening any of these?
I'm wanting to take alook at any of the shading stuff if possible.

4198720342 natives/x64/systems/shader/advancedsystem.sdf
335903976 natives/x64/systems/shader/advancedsystem.sdf.69
289272597 natives/x64/systems/shader/atmosphericscattering.sdf
1277990896 natives/x64/systems/shader/atmosphericscattering.sdf.69
4056491122 natives/x64/systems/shader/cgexpressions/cgexpressions.sdf
2132654139 natives/x64/systems/shader/cgexpressions/cgexpressions.sdf.69
1522912452 natives/x64/systems/shader/computeshadervfx.sdf
2711776306 natives/x64/systems/shader/computeshadervfx.sdf.69
3888094553 natives/x64/systems/shader/fog.sdf
1221640865 natives/x64/systems/shader/fog.sdf.69
617075997 natives/x64/systems/shader/fur.sdf
741030720 natives/x64/systems/shader/gridfluid2d.sdf
103378681 natives/x64/systems/shader/gridfluid2d.sdf.69
2694818063 natives/x64/systems/shader/lighting.sdf
751994732 natives/x64/systems/shader/lighting.sdf.69
1178293010 natives/x64/systems/shader/lightingfornextproject.sdf
2185547900 natives/x64/systems/shader/lightingnvidia.sdf.69.x64
1370271712 natives/x64/systems/shader/lightingnvidia.sdf.69.x64.en
928259135 natives/x64/systems/shader/lightshaft.sdf
1382955473 natives/x64/systems/shader/lightshaft.sdf.69
266863774 natives/x64/systems/shader/polynomiallens.sdf
1349277477 natives/x64/systems/shader/polynomiallens.sdf.69
2635296795 natives/x64/systems/shader/primitive.sdf
1992174239 natives/x64/systems/shader/primitive.sdf.69
1966723160 natives/x64/systems/shader/shallowwater.sdf.69.x64
3195472901 natives/x64/systems/shader/shallowwater.sdf.69.x64.en
1589854536 natives/x64/systems/shader/smaa.sdf
1228641740 natives/x64/systems/shader/system.sdf
4090296213 natives/x64/systems/shader/system.sdf.69
3821612456 natives/x64/systems/shader/systemdevelop.sdf
3697887126 natives/x64/systems/shader/systemdevelop.sdf.69

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Re: Resident Evil 7 demo PAK file

Post by Haoose » Thu Jan 26, 2017 4:58 pm

redspike474
shader.rar
shader.rar
You do not have the required permissions to view the files attached to this post.
-= GP-team =-
Image

redspike474
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Re: Resident Evil 7 demo PAK file

Post by redspike474 » Thu Jan 26, 2017 5:23 pm

Thanks ! any idea what the file format is? would be nice to recover some of the shader info.
Wanting to write a shader for max/maya to emulate the re7 shading.

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Re: Resident Evil 7 demo PAK file

Post by Ekey » Thu Jan 26, 2017 6:07 pm

Updated my Hook. In log is written only file names that begin with the natives. :)

PS: Thanks to Haoose for tests (:

Edited: See on next page
Last edited by Ekey on Mon Jan 30, 2017 1:22 pm, edited 1 time in total.

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Re: Resident Evil 7 demo PAK file

Post by 35234917DOTmp4 » Thu Jan 26, 2017 6:49 pm

Haoose wrote:redspike474
shader.rar
shader.rar
Can you share your quickbms list with us?

Oh i miss that thank you.
Last edited by 35234917DOTmp4 on Thu Jan 26, 2017 7:08 pm, edited 1 time in total.

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Re: Resident Evil 7 demo PAK file

Post by Haoose » Thu Jan 26, 2017 6:55 pm

-= GP-team =-
Image

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Re: Resident Evil 7 demo PAK file

Post by 35234917DOTmp4 » Thu Jan 26, 2017 8:34 pm

Ekey wrote:Updated my Hook. In log is written only file names that begin with the natives. :)
V3 Log


Ekey can you help me to make this hook work for re7?
It worked with the demo, but sadly not with the retail even if i change the filename to re7trial.exe

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Re: Resident Evil 7 demo PAK file

Post by Ekey » Thu Jan 26, 2017 8:44 pm

35234917DOTmp4 wrote: V3 Log
Thanks. Added ~400 names > Update 3
35234917DOTmp4 wrote: Ekey can you help me to make this hook work for re7?
It worked with the demo, but sadly not with the retail even if i change the filename to re7trial.exe
In this source you hook CreateFile. My variant is detouring hash algorithm (Murmur 3). RVA address is 0x93E8C20 in current version.

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Re: Resident Evil 7 demo PAK file

Post by 35234917DOTmp4 » Thu Jan 26, 2017 8:49 pm

Ekey wrote:
35234917DOTmp4 wrote: V3 Log
Thanks. Added ~400 names > Update 3
35234917DOTmp4 wrote: Ekey can you help me to make this hook work for re7?
It worked with the demo, but sadly not with the retail even if i change the filename to re7trial.exe
In this source you hook CreateFile. My variant is detouring hash algorithm (Murmur 3). RVA address is 0x93E8C20 in current version.
Yeah i know, it creates the files while you play.
So replace 0x123A5678 with 0x93E8C20? I have no idea about it, someone else programm the dll hook.
Somehow my saves broke, otherwise i could load later sav stats for the log.

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Re: Resident Evil 7 demo PAK file

Post by Ekey » Thu Jan 26, 2017 10:12 pm

35234917DOTmp4 wrote: So replace 0x123A5678 with 0x93E8C20?
Then why are you trying to do something that is already there? I mean about my hook. What is not satisfied? It works without any problems.
I do not want honestly edit another's source code. Where you got it and who author? If you don't know what you need to fix for it I think it is better you contact the author of this source.
In current code is hooking two RVA addresses:

Code: Select all

const LPVOID addr_files_construct_ver1 = (LPVOID)0x000000000849784A;
const LPVOID addr_files_construct_ver2 = (LPVOID)0x000000000827648A;
Last edited by Ekey on Fri Jan 27, 2017 12:56 pm, edited 1 time in total.

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Re: Resident Evil 7 demo PAK file

Post by 35234917DOTmp4 » Fri Jan 27, 2017 1:36 am

Okay, your unpacking list works just perfect, i only have to leave the patch.pak in the folder, to make natives folder work :)
Somehow it will not load, i unpack the patch pak now to test if it works if i put it in the original natives folder.
But really...thank you very much for your list! Very great work!

Oh and the Author from the demo hook is a user from reddit called "reminer" but he deleted his thread.

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Re: Resident Evil 7 demo PAK file

Post by Ekey » Fri Jan 27, 2017 1:17 pm

Small list update > Update 4

PS: Thanks to Haoose & Seyter.

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