[PROBLEM]Export Lightmaps Granny2

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tharos
ultra-n00b
Posts: 3
Joined: Tue Dec 06, 2016 5:25 pm

[PROBLEM]Export Lightmaps Granny2

Post by tharos »

Hello guys,

first i have to tell you that i am modifying a game which supports the granny2 engine for static models and have a little problem over here with exporting lightmaps from 3ds max for my own models and i wanted to ask if someone maybe could help me.
well, i have tried it several times with different export options and a lot of other stuff, i even tried it with v-ray but it never worked. in gr2-viewer my own models have the same options than the offical models, but i cant see them ingame.
basically the offical models were exported with 3ds max, so i think they also used the 3ds max lightmap method for their models.. so after a long time, i finally decided to ask you guys, if someone maybe would be that kind and could take a look at the attached files. i would really appreciate it, also you would help me very much and of course i would pay you, if you can help me get rid of this and show me the way how they did it with the offical models ;).



thanks for reading and please excuse my bad english :)

best regards,

tharos
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tharos
ultra-n00b
Posts: 3
Joined: Tue Dec 06, 2016 5:25 pm

Re: [PROBLEM]Export Lightmaps Granny2

Post by tharos »

Hey guys,

sorry for bumping this thread, but its a really important case for me.
i have uploaded some more samples, so you can take a look at it.

Link: https://mega.nz/#!gQZ1Ra4B
Key: !VAVf0WMNMXX-RcGBUQwvR1B2ShIImXXUWTinXRMwROY

also if its needed, i could give you the acutal source code of the granny sdk.
thanks for supporting this thread and please also notice, i am paying 350$ reward to the person who can help me with this problem.

also, as i have mentioned in the first post, i've tried it a lot by myself and attached some models that are exported by me.
the lightmap looks pretty similar to the offical one, so i think i am pretty close into it, just some settings are wrong/missing. (exported with normal 3ds max lightmap method).

e: to big for attachment to here's the link of the models exported by me :
Link: https://mega.nz/#!NcQTzKRZ!0ctyNmuFy4yn ... 7yzV58OgI4
(Key: !0ctyNmuFy4ynRoZKSU3utrbdL0cWj0EFD7yzV58OgI4)

thanks for reading and again please excuse my english.
best regards,

tharos
tharos
ultra-n00b
Posts: 3
Joined: Tue Dec 06, 2016 5:25 pm

Re: [PROBLEM]Export Lightmaps Granny2

Post by tharos »

sorry for bumping this thread again, but i really need some help on this.

thanks to anyone out there.

best regards
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