Hello. I'm pretty new to exporting/importing models, and 3D modeling in general. I've been using Blender 2.77 on Windows for over a month now and I've managed to import a model into Garry's Mod and created a ragdoll out of a model of Axl I downloaded. Now I'm taking a bigger step forward by extracting models from Saints Row the Third.
I've managed to extract Pierce from the game using Gibbed tools, SR4 Mesh Viewer and Texture utilities all from saintsrowmods. I converted him into an obj. using the mesh viewer and imported him into Blender. The model looks fine, but when I attempted to apply one of his textures to him, this happened:
http://i.imgur.com/9OqENEw.png
The texture is not being applied correctly and it seems like the UV map is broken. I have no idea how to fix this and I really need help.
Here are all the files I got when I extracted Pierce and his textures.
http://i.imgur.com/bLWz8Zh.png
Is there anyway to fix the UV map or extract the model with the UV map the way it's suppose to be? Do I need to use an alternative method to extract? I feel so lost right now.
I am determined to make a Gmod playermodel of Pierce and possibly some other characters, however I'm afraid this problem is going to prevent me from doing so.
I can provide sample files if necessary for analyses. Any help is greatly appreciated! I really need it...
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Broken UV map on Saints Row the Third model I extracted
- shakotay2
- MEGAVETERAN

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Re: Broken UV map on Saints Row the Third model I extracted
which version? This one (?):DanTheFox wrote:SR4 Mesh Viewer
https://www.saintsrowmods.com/forum/thr ... ewer.4604/
for me the mesh appears to be strange, too.and it seems like the UV map is broken.
? really, there's dozens of extra edges and the mesh looks odd,The model looks fine,
having no smooth surface
Did you try to export kinzie or oleg for example as wavefront .obj using the above linked viewer?
Similar problems as with Pierce?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Broken UV map on Saints Row the Third model I extracted
Yes I used v1.6 and downloaded MV_src_1.6.7zwhich version? This one (?):
https://www.saintsrowmods.com/forum/thr ... ewer.4604/
Yeah...like I said I am new to this and I was unsure so I assumed that the model was like that...My stupid mistake.? really, there's dozens of extra edges and the mesh looks odd,
having no smooth surface
Not yet, but I did export Phillipe Loren as practice before Pierce and the same thing happened to him. Though I will go ahead and extract them and I'll inform you on what I get.Did you try to export kinzie or oleg for example as wavefront .obj using the above linked viewer?
Similar problems as with Pierce?
- shakotay2
- MEGAVETERAN

- Posts: 4231
- Joined: Fri Apr 20, 2012 9:24 am
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Re: Broken UV map on Saints Row the Third model I extracted
I'd suggest to try out Mariusz' blender importer from here:
viewtopic.php?f=16&t=10987&p=98364&hili ... _pc#p98364
(be sure to have old blender 2.49b installed; doesn't work with newer versions!)
His script has several advantages compared to meshviewer obj export (right side of pic) as can be seen in the below pic:
no extra edges, proper smoothing, correct uv map
Since I could check the accompanying basehead ccmesh model only I can't asssure that the script will work for other models like Pierce etc.
viewtopic.php?f=16&t=10987&p=98364&hili ... _pc#p98364
(be sure to have old blender 2.49b installed; doesn't work with newer versions!)
His script has several advantages compared to meshviewer obj export (right side of pic) as can be seen in the below pic:
no extra edges, proper smoothing, correct uv map
Since I could check the accompanying basehead ccmesh model only I can't asssure that the script will work for other models like Pierce etc.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Broken UV map on Saints Row the Third model I extracted
Alright, I'll give it a go. Also Kinzie and Oleg came out the same way.shakotay2 wrote:I'd suggest to try out Mariusz' blender importer from here:
viewtopic.php?f=16&t=10987&p=98364&hili ... _pc#p98364
(be sure to have old blender 2.49b installed; doesn't work with newer versions!)
His script has several advantages compared to meshviewer obj export (right side of pic) as can be seen in the below pic:
no extra edges, proper smoothing, correct uv map
Since I could check the accompanying basehead ccmesh model only I can't asssure that the script will work for other models like Pierce etc.
Thank you for the suggestion though. I will inform you on what happens.
