These are the steps I did:
1)Download Cryengine Importer script
2)Extract with Crysis 3 object_charpart0, object_charpart01 and animations.pak
3)Opened 3ds max 2017, runned the script, set directories where ryse, the .ms script and skeletonlist.xml were and finally browsed glott's character definition from this: GameRyse\Objects\characters\human\large\gltt\gltt.cdf
4)The model is loaded correctly in 3ds max with bones and when i'm start to moving I find that the skin modifier of the body mesh has no envelopes so when I move his foot or his head or his spine or whatever all the body moves well BUT the body that stays still.
P.S: I posted a thread on autodesk forums too,where you can also see some pics of the problem and read a more specific explanation of the problem on the 3ds max side: http://forums.autodesk.com/t5/3ds-max-a ... -p/6606058
I asked this everywhere and I hope that at least here somebody knows something
edit:FIXED FIXED FIXEEEEED the problem was simply that I was using an old version ,in the meanwhile the author of the script made another version I dl that and now all wooooorksss
