[Noesis] Exporting to FBX
Posted: Wed Oct 05, 2016 7:34 am
Hi there!
Not sure if this is the right forum to post Noesis related issues, however. recently I've been trying to import a model into Super Smash Bros for Wii U. I did so successfully, however my UVs showed up pretty messed up. I've gotten plenty of comments and advice on how to fix this and apparently it was suggested to import the model as a DAE format into Noesis, and export it as an FBX with the "flip UVs" option ticked.
Now, when I get the model back into 3DS Max, I get double the Verts in 3DS Max. Meaning I must re-rig the model. Before re-rigging I'm curious if there is a advanced parameter that disables this increase of verts into my model, or is this absolutely necessary? Anyone with some knowledge on how or why Noesis does this, would be great.
Thanks again~
Not sure if this is the right forum to post Noesis related issues, however. recently I've been trying to import a model into Super Smash Bros for Wii U. I did so successfully, however my UVs showed up pretty messed up. I've gotten plenty of comments and advice on how to fix this and apparently it was suggested to import the model as a DAE format into Noesis, and export it as an FBX with the "flip UVs" option ticked.
Now, when I get the model back into 3DS Max, I get double the Verts in 3DS Max. Meaning I must re-rig the model. Before re-rigging I'm curious if there is a advanced parameter that disables this increase of verts into my model, or is this absolutely necessary? Anyone with some knowledge on how or why Noesis does this, would be great.
Thanks again~