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Ford Racing 3

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devmode
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Ford Racing 3

Post by devmode »

I'm exploring Ford Racing 3 formats and have some things, which I don't understand.

For all 3d models used certain group of files - XBX and DXT archives for meshes & textures.
These files have Zlib compression, but in sample I provide already uncompressed.

Vertexes can be easy found in 3dobjsp.xbx file. Starting from very beginning of file, it's seen very good.
Image Image

Something looks like Vertex Indices contain other file with name 3dobjs.xbx . But there's no way I can combine it with vertexes, because indices repeats more times and even for "Strip" mode not give right result.

bininfo.BIN contain names of meshes\submeshes, materials.

3dobjdb.bin file, within the meaning of, should contain some info like counts of vertexes and indexes, submeshes, textures, object types, offsets & etc, but I can't see something like that in file.

And 3dmodel.txt file, like Log file after model compile, from which can discover names of submodels, textures, materials.

About textures from textures.DXT file i'm know nothing, because not get outside of graphics formats. So, maybe somebody can help me with it?

In attach cars models. Also In DEBUG folder some primitive objects like sphere and boxes.

http://www.mediafire.com/download/q05n8 ... 90/CARS.7z
devmode
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Re: Ford Racing 3

Post by devmode »

So, no one haven't deal with similar?

If not, then ok. Thanks for reading my post.
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shakotay2
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Re: Ford Racing 3

Post by shakotay2 »

nasty format; small meshes, most of them with a vertex count of about 200 or less
(autocreation of FI's seems to be useless here)

If it's a PC game I'd suggest to try out a 3D ripper.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Ford Racing 3

Post by AMG »

3DSimED supports Ford Racing 3 format, did you take a look at it already?
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