shakotay2
Special for you fbx file.
I check this fbx file in 3d max 2009.
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Please, help add animation to the blender2.49 script.
- shakotay2
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Re: Please, help add animation to the blender2.49 script.
thx - since we don't know how the attack sequence should look like it would be a good idea to test your script with a walk_anim, wouldn't it?
How did you chose the sequence of bones? In the wrencher.b3d it starts with hip and ends with fingers_l_lower, so totally different from that in your fbx file.
How did you chose the sequence of bones? In the wrencher.b3d it starts with hip and ends with fingers_l_lower, so totally different from that in your fbx file.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Roman
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Re: Please, help add animation to the blender2.49 script.
We know it !
On video i show right animation
https://www.youtube.com/watch?v=1DPM0l9 ... e=youtu.be
I using blender script to load in blender wrencher.s3d and b3d.
Then i export fbx from blender. And load fbx(with bones) wrencher to 3d max
And i don't know what happens bones hierarchy in fbx
On video i show right animation
https://www.youtube.com/watch?v=1DPM0l9 ... e=youtu.be
I using blender script to load in blender wrencher.s3d and b3d.
Then i export fbx from blender. And load fbx(with bones) wrencher to 3d max
And i don't know what happens bones hierarchy in fbx
- shakotay2
- MEGAVETERAN

- Posts: 4298
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
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Re: Please, help add animation to the blender2.49 script.
well, how was this created then?Roman wrote:We know it !
On video i show right animation
The script from Mariusz in blender 2.49b, right?I using blender script to load in blender wrencher.s3d and b3d.
Which blender fbx plugin did you use?Then i export fbx from blender.
(The one from Campbell Barton for Blender 2.49, export_fbx.py, version 1.2 creates fbx files which crash Max 2009.)
For me it seems as if you used the Autodesk FBX converter to convert that fbx, did you?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Please, help add animation to the blender2.49 script.
yeahRoman wrote:Nick Szkaradek123 is this Mariusz Szkaradek ?
