i need help to fix this model can someone help me ??
[img]Capture.PNG[/img]
Strange looking model
Strange looking model
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- shakotay2
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Re: Strange looking model
just a wild guess: try flipping bump normals
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
Re: Strange looking model
but how i can flip bump normals?shakotay2 wrote:just a wild guess: try flipping bump normals
- shakotay2
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- Posts: 4134
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- Location: Nexus, searching for Jim Kirk
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Re: Strange looking model
depends on your 3D app. From blender I know you can flip ("standard") normals there.
Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it).
(If you understand the 3D data in the model file you could multiply the bump normals with -1.0
but that would be tricky, I guess and I didn't test it.)
Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it).
(If you understand the 3D data in the model file you could multiply the bump normals with -1.0
but that would be tricky, I guess and I didn't test it.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
Re: Strange looking model
seems like non of these work for me but i found a way to fix that i imported a model into AC3D and unwelded the entire model then export it and opened in zmodeler then used multiple target weld and it worked perfect. the resultshakotay2 wrote:depends on your 3D app. From blender I know you can flip ("standard") normals there.
Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it).
(If you understand the 3D data in the model file you could multiply the bump normals with -1.0
but that would be tricky, I guess and I didn't test it.)
You do not have the required permissions to view the files attached to this post.
- shakotay2
- MEGAVETERAN

- Posts: 4134
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1124 times
- Been thanked: 2154 times
Re: Strange looking model
well, seems I completly missed what your problem was.
I thought the deepenings should be turned up.
Pretty waste of life and time...
I thought the deepenings should be turned up.
Pretty waste of life and time...
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
Re: Strange looking model
anyway thanks for your answersshakotay2 wrote:well, seems I completly missed what your problem was.
I thought the deepenings should be turned up.
Pretty waste of life and time...
