Strange looking model

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john mac
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Strange looking model

Post by john mac »

i need help to fix this model can someone help me ??

[img]Capture.PNG[/img]
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shakotay2
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Re: Strange looking model

Post by shakotay2 »

just a wild guess: try flipping bump normals
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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john mac
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Re: Strange looking model

Post by john mac »

shakotay2 wrote:just a wild guess: try flipping bump normals
but how i can flip bump normals?
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Re: Strange looking model

Post by shakotay2 »

depends on your 3D app. From blender I know you can flip ("standard") normals there.
Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it).

(If you understand the 3D data in the model file you could multiply the bump normals with -1.0
but that would be tricky, I guess and I didn't test it.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
john mac
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Posts: 8
Joined: Thu Apr 21, 2016 12:06 pm

Re: Strange looking model

Post by john mac »

shakotay2 wrote:depends on your 3D app. From blender I know you can flip ("standard") normals there.
Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it).

(If you understand the 3D data in the model file you could multiply the bump normals with -1.0
but that would be tricky, I guess and I didn't test it.)
seems like non of these work for me but i found a way to fix that i imported a model into AC3D and unwelded the entire model then export it and opened in zmodeler then used multiple target weld and it worked perfect. the result :up:
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shakotay2
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Re: Strange looking model

Post by shakotay2 »

well, seems I completly missed what your problem was.
I thought the deepenings should be turned up.

Pretty waste of life and time... :D
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
john mac
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Posts: 8
Joined: Thu Apr 21, 2016 12:06 pm

Re: Strange looking model

Post by john mac »

shakotay2 wrote:well, seems I completly missed what your problem was.
I thought the deepenings should be turned up.

Pretty waste of life and time... :D
anyway thanks for your answers :bye:
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