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Re: 007 Legends

Posted: Sat May 22, 2021 10:46 pm
by xenexabc
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Re: 007 Legends

Posted: Sat May 22, 2021 10:49 pm
by xenexabc
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Re: 007 Legends

Posted: Sat May 22, 2021 10:50 pm
by AxelNoir
kixpress wrote: Sat May 22, 2021 10:45 pm The prototype has like stuff before final compressing. Most file names are available, along with like memory addresses. I'm not good at this so i can't really work with this further, but just browse the prototype. No other version has so much access, no x360 pc ps3 wiiu
Oh didn't realise you were working the prototype, Xbox 360 I'm assuming? Does this tool let you rip anything from the game then? Like maps, chars and props and even sounds then? Would you be willing to share it privately maybe?

Oh dang, Quantum stuff too! Not bad at all, would be nice to have some of the maps like Casino too.

Re: 007 Legends

Posted: Sat May 22, 2021 10:54 pm
by xenexabc
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Re: 007 Legends

Posted: Sat May 22, 2021 10:57 pm
by AxelNoir
Well I forgot the name but the casino royale map from...the casino royale flashback lol. Btw, daemon's tool for ripping QoS characters doesn't output textures. Does this fix that?

Re: 007 Legends

Posted: Sat May 22, 2021 10:59 pm
by xenexabc
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Re: 007 Legends

Posted: Sat May 22, 2021 11:52 pm
by AxelNoir
Oh I see. Yeah alright, that makes sense. Well I don't know if you plan on making your tool public at some point but good luck in your future plans.

Re: 007 Legends

Posted: Sun May 23, 2021 3:17 pm
by xenexabc
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Re: 007 Legends

Posted: Sun May 23, 2021 5:48 pm
by xenexabc
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Re: 007 Legends

Posted: Sun May 23, 2021 7:55 pm
by AxelNoir
Sure, if you provide me with the tools you're already using I don't mind. I have like, no knowledge whatsoever of reversing file formats and coding anything so I'm no help there but I can use tools that already exist to output stuff at the moment.

Re: 007 Legends

Posted: Sun May 23, 2021 8:08 pm
by xenexabc
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Re: 007 Legends

Posted: Sun May 23, 2021 8:13 pm
by AxelNoir
What am I selling?...

Re: 007 Legends

Posted: Sun May 23, 2021 9:59 pm
by xenexabc
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Re: 007 Legends

Posted: Sun May 23, 2021 10:56 pm
by AxelNoir
I think we've clearly misunderstood each other, clearly my "offer" was preposterous but it does not fit the definition of selling anything, I wasn't asking you to pay me money or something so I could send you characters or whatever you wanted. Still if you have issues with getting any characters from Legends or Reloaded I don't mind digging around my own files and sending you what you want in return for nothing, and I'm more than willing to assist you with the maps for Legends :)

Re: 007 Legends

Posted: Fri Aug 12, 2022 4:59 pm
by AxelNoir
daemon1 wrote: Sun Jul 31, 2016 4:08 pm 007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps:

1. Split big archives into individual "GEOM" files with vgmtoolbox.
vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic"
Put 007_moeg.xml into plugins folder, load it and drag files onto it. Game files have no names, so proper extraction will not be possible anyway.

2. decrypt headers with 007_decrypt_geom.exe
Run it in the folder where you have .geom files. keytable.bin must be in the same dir.
Double run will encrypt them again.

3. Run 007_legends.bms script on decrypted .geom files and it will extract resources from it: textures, models, skeletons, other types.

4. 007_images.exe will convert all textures into DDS.
Run it in the folder where you have .texture files.

5. Drag .skel file onto 007_model.exe to convert all meshes in the directory and connect them with that skeleton. Low quality models will have many LODs. Recognized by having no finger bones. Usually not needed. Good quality models are usually in separate .geom file, with only one highest LOD.

Image
Sorry to dig up an old post but for some reason a couple of .ascii files being produced are corrupted for me and will not import into Blender or open in Noesis. Here's an example, "filelist_000000DC.geom" which is Gustav Graves, the .ascii file it produces is not readable. I've attached the .ascii file it outputs as well as the mesh files as well if anyone can help me with this.

Download: https://mega.nz/file/awgAjRDA#Myjp2FXkQ ... MF5EXprhtE

If anyone can tell me what's wrong that would be much appreciated.