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《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?

Posted: Mon Jul 25, 2016 1:29 pm
by m545891031
Image

This is a very Oriental Fantasy martial arts game
Costumes in the game is very special
The movement of the model is very typical of Chinese Kungfu.
Very strong sense of attack
I use BMS to unpack these resources (quickbms0.7.5 version)
http://aluigi.org/bms/blade_sword_2.bms
But don't know how the model and the action of these files open
Hope to be able to get help
Game download:http://d2.qq.com/down.shtml


I have been helped, the post ends

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Tue Jul 26, 2016 4:41 pm
by Acewell
wdz_zhaixinglouank_001.pmf :D
wdz_zhaixinglouank_001_pmf.png
0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Tue Jul 26, 2016 5:51 pm
by m545891031
AceWell wrote:wdz_zhaixinglouank_001.pmf :D
wdz_zhaixinglouank_001_pmf.png
0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)
Hey, my friend, this is really cool.
I'm not sure what format is the action file for the game
I think it should be.Prf
There is no MAXScripts to open these models and action files

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Tue Jul 26, 2016 7:07 pm
by m545891031
AceWell wrote:wdz_zhaixinglouank_001.pmf :D
wdz_zhaixinglouank_001_pmf.png
0x10 - number of vertices
0x14 - number of faces (multiply this by 3 to get actual number)

I found some configuration files.
Do not know if these profiles can provide useful information
configuration file.zip

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Wed Jul 27, 2016 2:35 am
by Acewell
what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted. :(

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Wed Jul 27, 2016 7:06 am
by m545891031
AceWell wrote:what you're asking would require a format analysis and i'm afraid this
is beyond my experience, i can offer no more here than what i've already posted. :(
All right, my friend.
I will continue to try to open these models and action files in Max, thank you for your work. :(

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Tue Nov 08, 2016 6:43 am
by m545891031
Hi, AceWell
Can you help me write a 3 on3dmax script to open them?

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Tue Nov 15, 2016 3:52 am
by Acewell
sorry i don't use 3dsmax and have no clue how to write maxscripts

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )

Posted: Tue Nov 15, 2016 9:02 pm
by m545891031
AceWell wrote:sorry i don't use 3dsmax and have no clue how to write maxscripts
Well, can the Noesis scripts like?

Re: 《Blade & Sword II》MMO MAXScripts need help (.paf .pmf )?

Posted: Wed Sep 22, 2021 12:08 am
by microvn
Based on this article, can you provide me a tool to decrypt .txt, .xml, .height, .screen files?