i have tested all the scripts related to maya 2015 and maya 2012 and blender and Noesis
and what i am facing is a problem with the animations
i believe there is something wrong with the maya 2015 script and the way it imports the animation and the joints
at first here what i tried to do :
i tried to install the maya 2015 plugin and import league of legends 3d models and animations and everything seems to work great .
but after i export it to fbx and import it to a game engine (Unity 3D) i start getting some faces problems :

but the animations works fine and great .
and then i tried another thing is that i improted the SKN file to noesis and then convert to obj or fbx and import back to maya 2015 and that seems to work great no face problems but what i faced is that the model that i exported from noesis is fliped and not the same as how the animation joints are built :
here is the maya 2015 plugin with the face problem :

but thats what happens when i export from noesis to obj and then import again to maya to apply the animation :

as u can see here its flipped (mirrored) .
can someone help me with that ? here is akali SKN file and SKL file (2016 new files)
https://mega.nz/#F!ZpRw0TZa!3DQRI_XppQqjLrpp3O3-eg
akali skn and skl for animation and model
and the plugin i use
if the plugin needs alot of money or alot of work i am willing to pay for it .
thanks

