The Forum is up for sale: XeNTaX Forum looking for new owner

League Of Legends 3D Models And Animation Flipped Help me

Post questions about game models here, or help out others!
Post Reply
lol2k12
n00b
Posts: 11
Joined: Sun Oct 27, 2013 4:47 pm
Has thanked: 1 time

League Of Legends 3D Models And Animation Flipped Help me

Post by lol2k12 »

Hello i hope someone can help me with that .
i have tested all the scripts related to maya 2015 and maya 2012 and blender and Noesis
and what i am facing is a problem with the animations
i believe there is something wrong with the maya 2015 script and the way it imports the animation and the joints
at first here what i tried to do :
i tried to install the maya 2015 plugin and import league of legends 3d models and animations and everything seems to work great .
but after i export it to fbx and import it to a game engine (Unity 3D) i start getting some faces problems :
Image
but the animations works fine and great .

and then i tried another thing is that i improted the SKN file to noesis and then convert to obj or fbx and import back to maya 2015 and that seems to work great no face problems but what i faced is that the model that i exported from noesis is fliped and not the same as how the animation joints are built :
here is the maya 2015 plugin with the face problem :
Image

but thats what happens when i export from noesis to obj and then import again to maya to apply the animation :

Image

as u can see here its flipped (mirrored) .

can someone help me with that ? here is akali SKN file and SKL file (2016 new files)
https://mega.nz/#F!ZpRw0TZa!3DQRI_XppQqjLrpp3O3-eg

akali skn and skl for animation and model
and the plugin i use

if the plugin needs alot of money or alot of work i am willing to pay for it .

thanks
Last edited by lol2k12 on Thu Jul 21, 2016 11:39 pm, edited 1 time in total.
herbert3000
veteran
Posts: 145
Joined: Wed Jun 02, 2010 4:53 am
Has thanked: 20 times
Been thanked: 149 times
Contact:

Re: League Of Legends 3D Models And Animation Flipped Help m

Post by herbert3000 »

MEGA says: Enter decryption key
To access this folder/file, you will need its Decryption key.
If you do not have the key, contact the creator of the link.
lol2k12
n00b
Posts: 11
Joined: Sun Oct 27, 2013 4:47 pm
Has thanked: 1 time

Re: League Of Legends 3D Models And Animation Flipped Help m

Post by lol2k12 »

i have updated the link and now it works
finalfantasix
ultra-n00b
Posts: 2
Joined: Sat Jul 02, 2016 5:49 pm
Has thanked: 1 time

Re: League Of Legends 3D Models And Animation Flipped Help m

Post by finalfantasix »

same problem with animations import to maya 2015,
incorrect animation (New files 2016)
godskin
veteran
Posts: 98
Joined: Thu Nov 05, 2015 2:45 pm
Has thanked: 11 times
Been thanked: 3 times

Re: League Of Legends 3D Models And Animation Flipped Help m

Post by godskin »

solve :keke: :keke:
finalfantasix
ultra-n00b
Posts: 2
Joined: Sat Jul 02, 2016 5:49 pm
Has thanked: 1 time

Re: League Of Legends 3D Models And Animation Flipped Help m

Post by finalfantasix »

as solve? help godskin pls bro...
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: League Of Legends 3D Models And Animation Flipped Help m

Post by shakotay2 »

lol2k12 wrote:but thats what happens when i export from noesis to obj and then import again to maya to apply the animation
I don't have maya, but what I don't get: why don't you mirror the mesh in maya to get it matched to the skeleton again?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Slozhny
beginner
Posts: 26
Joined: Sun Aug 30, 2009 11:03 pm
Been thanked: 2 times

Re: League Of Legends 3D Models And Animation Flipped Help m

Post by Slozhny »

lol2k12 wrote:i have updated the link and now it works
Your main trouble is doble reconvert. So your model (skeletal mesh) has double damaged. U must reset mesh (reset Xform for 3DS Max) and reskin model again.
Post Reply