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Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Fri Oct 21, 2016 1:29 pm
by shakotay2
the format looks pretty simple (just looked at the wrong place for the uvs :roll: ):
0085_mesh_body_dism-geo-UVs.JPG
For some models uvs still unsure, though:
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Oct 22, 2016 1:38 am
by Acewell
here is Noesis python script to open your "brute" samples :D
*updated Jan 30, 2017*
fmt_DeadSpace1_geo.zip
supports geometry and UVs, nothing fancy

strange looking fellow..
Image

looks like the difference between DS1 and DS2/3 models is DS1 stores the UV data
with the model where DS2/3 store it in a separate file in the "MeshVolatile" folder.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Oct 22, 2016 11:21 am
by MaZTeR
AceWell wrote:here is Noesis python script to open your "brute" samples :D
fmt_DeadSpace1_geo.zip
supports geometry and UVs, nothing fancy

strange looking fellow..
Image

looks like the difference between DS1 and DS2/3 models is DS1 stores the UV data
with the model where DS2/3 store it in a separate file in the "MeshVolatile" folder.
hey, thanks!

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Oct 22, 2016 12:45 pm
by MaZTeR
It seems that your script flips the UVs so that the textures are wrong.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Oct 22, 2016 1:42 pm
by Acewell
MaZTeR wrote:It seems that your script flips the UVs so that the textures are wrong.
no, Noesis flips the UVs unless you export as fbx, otherwise you have to tick the flip uv option when exporting,
either that or you can just flip the textures, doesn't really matter as long as they both match :D

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Oct 22, 2016 6:36 pm
by MaZTeR
AceWell wrote:
MaZTeR wrote:It seems that your script flips the UVs so that the textures are wrong.
no, Noesis flips the UVs unless you export as fbx, otherwise you have to tick the flip uv option when exporting,
either that or you can just flip the textures, doesn't really matter as long as they both match :D
Okay, well, I got that fixed by just assambeling the parts into one model and then flipping that model's UVs.

Also another problem with that is that the models are really small, and I have to resize them in 3D Max.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sun Oct 23, 2016 9:28 am
by Nexus Elite
AceWell wrote:here is Noesis python script to open your "brute" samples :D
fmt_DeadSpace1_geo.zip
supports geometry and UVs, nothing fancy

.
Will this work with the other files of DeadSpace 1? and plan to do the other 2 dead space?

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sun Oct 23, 2016 10:33 am
by MaZTeR
Nexus Elite wrote:
AceWell wrote:here is Noesis python script to open your "brute" samples :D
fmt_DeadSpace1_geo.zip
supports geometry and UVs, nothing fancy

.
Will this work with the other files of DeadSpace 1? and plan to do the other 2 dead space?
So far his texture script has worked on all DS2 and 3 textures, so presumably yes it should work on all the models.

For the other games, please see my tutorial for all the files found from this thread and some other pages used in the extracting process:
https://facepunch.com/showthread.php?t= ... st51222401

With it, you can extract the models, textures and skeletons from all the games combined with the script for DS1. However, the models will not be rigged so you need to rig them again to the skeleton. The skeleton is the .rcb.win file.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sun Oct 23, 2016 10:50 am
by MaZTeR
Could anyone take a look at the animations for example for the Brute from Dead Space 2?

I'll provide everything here:
https://www.dropbox.com/s/uurmhyhbwwsm8 ... t.rar?dl=0

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sun Oct 23, 2016 3:49 pm
by MaZTeR
I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 4:18 am
by Acewell
MaZTeR wrote:I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.
you'll need to include the corresponding tg4d files too because i have no idea how to treat "L8A8" textures :?

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 5:49 am
by MaZTeR
AceWell wrote:
MaZTeR wrote:I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.
you'll need to include the corresponding tg4d files too because i have no idea how to treat "L8A8" textures :?
Ah, here are all the files of the Advanced RIG.

https://www.dropbox.com/s/361rpbqg5o2ad ... d.rar?dl=0

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 8:00 am
by Acewell
okay i updated the script here for L8A8, it might not be right but it works :]
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy! (:

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 11:10 am
by MaZTeR
AceWell wrote:okay i updated the script here for L8A8, it might not be right but it works :]
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy! (:
Thanks, I'll try it later.

And I don't think I need those tiny textures, I have no clue what they are even used. They came in with the other files as I just dragged and dropped everything extracted from the game files to the .rar :)

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 2:13 pm
by MaZTeR
It opens the files and exports them with no problem but there's nothing appearing. Everything is transparent.