viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
Ripping Dead Space 1-3 models with animations and textures.
- shakotay2
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Re: Ripping Dead Space 1-3 models with animations and textur
the format looks pretty simple (just looked at the wrong place for the uvs
):
For some models uvs still unsure, though:
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
- Acewell
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Re: Ripping Dead Space 1-3 models with animations and textur
here is Noesis python script to open your "brute" samples 
*updated Jan 30, 2017* supports geometry and UVs, nothing fancy
strange looking fellow..

looks like the difference between DS1 and DS2/3 models is DS1 stores the UV data
with the model where DS2/3 store it in a separate file in the "MeshVolatile" folder.
*updated Jan 30, 2017* supports geometry and UVs, nothing fancy
strange looking fellow..

looks like the difference between DS1 and DS2/3 models is DS1 stores the UV data
with the model where DS2/3 store it in a separate file in the "MeshVolatile" folder.
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Last edited by Acewell on Mon Jan 30, 2017 5:42 pm, edited 4 times in total.
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Re: Ripping Dead Space 1-3 models with animations and textur
hey, thanks!AceWell wrote:here is Noesis python script to open your "brute" samplessupports geometry and UVs, nothing fancy
strange looking fellow..
looks like the difference between DS1 and DS2/3 models is DS1 stores the UV data
with the model where DS2/3 store it in a separate file in the "MeshVolatile" folder.
- Acewell
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Re: Ripping Dead Space 1-3 models with animations and textur
no, Noesis flips the UVs unless you export as fbx, otherwise you have to tick the flip uv option when exporting,MaZTeR wrote:It seems that your script flips the UVs so that the textures are wrong.
either that or you can just flip the textures, doesn't really matter as long as they both match
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Re: Ripping Dead Space 1-3 models with animations and textur
Okay, well, I got that fixed by just assambeling the parts into one model and then flipping that model's UVs.AceWell wrote:no, Noesis flips the UVs unless you export as fbx, otherwise you have to tick the flip uv option when exporting,MaZTeR wrote:It seems that your script flips the UVs so that the textures are wrong.
either that or you can just flip the textures, doesn't really matter as long as they both match
Also another problem with that is that the models are really small, and I have to resize them in 3D Max.
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Nexus Elite
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Re: Ripping Dead Space 1-3 models with animations and textur
Will this work with the other files of DeadSpace 1? and plan to do the other 2 dead space?AceWell wrote:here is Noesis python script to open your "brute" samplessupports geometry and UVs, nothing fancy
.
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Re: Ripping Dead Space 1-3 models with animations and textur
So far his texture script has worked on all DS2 and 3 textures, so presumably yes it should work on all the models.Nexus Elite wrote:Will this work with the other files of DeadSpace 1? and plan to do the other 2 dead space?AceWell wrote:here is Noesis python script to open your "brute" samplessupports geometry and UVs, nothing fancy
.
For the other games, please see my tutorial for all the files found from this thread and some other pages used in the extracting process:
https://facepunch.com/showthread.php?t= ... st51222401
With it, you can extract the models, textures and skeletons from all the games combined with the script for DS1. However, the models will not be rigged so you need to rig them again to the skeleton. The skeleton is the .rcb.win file.
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Re: Ripping Dead Space 1-3 models with animations and textur
Could anyone take a look at the animations for example for the Brute from Dead Space 2?
I'll provide everything here:
https://www.dropbox.com/s/uurmhyhbwwsm8 ... t.rar?dl=0
I'll provide everything here:
https://www.dropbox.com/s/uurmhyhbwwsm8 ... t.rar?dl=0
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Re: Ripping Dead Space 1-3 models with animations and textur
I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.
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Re: Ripping Dead Space 1-3 models with animations and textur
you'll need to include the corresponding tg4d files too because i have no idea how to treat "L8A8" texturesMaZTeR wrote:I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.
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Re: Ripping Dead Space 1-3 models with animations and textur
Ah, here are all the files of the Advanced RIG.AceWell wrote:you'll need to include the corresponding tg4d files too because i have no idea how to treat "L8A8" texturesMaZTeR wrote:I need a script for the health + stasis bar textures. Preferably added to the already existing ds1,2 and 3 script.
https://www.dropbox.com/s/361rpbqg5o2ad ... d.rar?dl=0
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Re: Ripping Dead Space 1-3 models with animations and textur
okay i updated the script here for L8A8, it might not be right but it works
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy!
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy!
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Re: Ripping Dead Space 1-3 models with animations and textur
Thanks, I'll try it later.AceWell wrote:okay i updated the script here for L8A8, it might not be right but it works![]()
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy!
And I don't think I need those tiny textures, I have no clue what they are even used. They came in with the other files as I just dragged and dropped everything extracted from the game files to the .rar
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Re: Ripping Dead Space 1-3 models with animations and textur
It opens the files and exports them with no problem but there's nothing appearing. Everything is transparent.

