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Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Fri Aug 12, 2016 4:03 pm
by Braintwistah
BUMP

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Aug 22, 2016 1:09 pm
by MaZTeR
Is this completely abandoned?

I really could use some models right now :/

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Thu Sep 08, 2016 2:07 am
by Acewell
MaZTeR wrote:Here are the files of an enemy from Dead Space 2 just for an instance with all the files that were unpacked with the .str unpacker that came with BigViewer:
http://www.mediafire.com/download/bdna6 ... rmorph.rar
*updated May 7, 2018*
i made a Noesis python script to open your tg4h/tg4d texture pair samples :D
*updated to support Dead Space 1,2,3 textures from PC, PS3 and X360 platforms*
tex_DeadSpace123_PC_PS3_X360_tg4h.zip
supports dxt1, dxt5, rgba32, L8 and maybe L8A8 (may need more testing)

open the tg4h file and the script will find the corresponding tg4d file.
you can dump the tg4h and tg4d files all in the same folder not named "tg4h"
or you can keep them in their original tg4h/tg4d folders, as long as they
are side by side the script will find everything.

this script was a lesson in opening file pairs with different names from different
folders at the same time. :D

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Sep 24, 2016 11:32 am
by MaZTeR
AceWell wrote:
MaZTeR wrote:Here are the files of an enemy from Dead Space 2 just for an instance with all the files that were unpacked with the .str unpacker that came with BigViewer:
http://www.mediafire.com/download/bdna6 ... rmorph.rar
i made a Noesis python script to open your tg4h/tg4d texture pair samples :D
tex_DeadSpace2_tg4h.zip
supports dxt1 and dxt5 because those were the only types in the samples.
you open the tg4h file and the script will find the corresponding tg4d file.
you can dump the tg4h and tg4d files all in the same folder or keep them
in their original tg4h/tg4d folders, as long as they are side by side it will work.

this script was a lesson in opening file pairs with different names from different
folders at the same time. :D
Sorry for the very late response and thanks but I have no clue how to open it :D

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 18, 2016 5:19 pm
by MaZTeR
I've finally figured out how to extract the models from DS2 and DS3 but I still don't know how to get the textures extracted without using 3D Ripper DX.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 18, 2016 5:20 pm
by MaZTeR
zaramot wrote:I made script for Dead Space 1-3 models with bones and weights long ago, though I lost them :( Shakotay saying right things like always, for animation you could try .hkx tool, .hkx versions in Dead Space's games are old, you will get animation I'm sure. I could help you with texture converter, I'll upload it soon, texture format and model format almost like in other game I worked on not long ago.

Image
I could really use that texture converter right now :)

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 18, 2016 5:29 pm
by Acewell
MaZTeR wrote:I could really use that texture converter right now :)
viewtopic.php?p=122302#p122302

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 18, 2016 5:54 pm
by MaZTeR
AceWell wrote:
MaZTeR wrote:I could really use that texture converter right now :)
viewtopic.php?p=122302#p122302
Oh yeah, I tried to download it today but for some reason the download link to that converter doesn't work.

Edit: I think I actually found a correct one.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 18, 2016 6:07 pm
by MaZTeR
It works!!!!!!!

It works!!!!

Thank you!

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Wed Oct 19, 2016 9:22 pm
by MaZTeR
Hey, the Noesis script you made works with Dead Space 2 textures but it doesn't work with Dead Space 3 ones.

https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0

That contains the textures of a Dead Space 3 enemy.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Wed Oct 19, 2016 10:47 pm
by Acewell
MaZTeR wrote:https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.
okay i updated the "Dead Space 2" texture script to support "Dead Space 3" textures too :D
viewtopic.php?p=122302#p122302

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Thu Oct 20, 2016 10:57 am
by MaZTeR
AceWell wrote:
MaZTeR wrote:https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.
okay i updated the "Dead Space 2" texture script to support "Dead Space 3" textures too :D
viewtopic.php?p=122302#p122302
Thanks but I'm getting a weird error with DS2 Slasher textures.

It says: "Traceback (most recent call last):
File
"C\Users\Me\Noesis\plugins\blablabla\tex_DeadSpace2and3_tg4h.py", line 58, in noepyLoadRGBA
wtf = NoeBitStream(rapi.loadIntoByteArray(texName))
RuntimeError: Unable to load file."

Here's an example where it gives that error:
https://www.dropbox.com/s/pfn4zgp5pklni ... d.rar?dl=0


Nevermind I fixed it.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Thu Oct 20, 2016 11:42 am
by MaZTeR
None of the mesh scripts work on Dead Space models.

Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?

https://www.dropbox.com/s/9fjf5xkopdahu ... e.zip?dl=0

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Thu Oct 20, 2016 10:46 pm
by shakotay2
MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
seems people who could, are too busy or the game is too old to raise more interest...
0085_mesh_body_dism-geo.JPG
(unsure about uvs)

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Fri Oct 21, 2016 12:14 am
by MaZTeR
shakotay2 wrote:
MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
seems people who could, are too busy or the game is too old to raise more interest...
0085_mesh_body_dism-geo.JPG
(unsure about uvs)
It's a shame, there are a ton of models awaiting :/

Just have to wait and see. Someone on my Facepunch thread managed to get the Advanced Soldier RIG along with textures from the first game:
https://facepunch.com/showthread.php?t= ... st51225505

The script AceWell made for Noesis extracts the textures from the first game but without the models, they're no use for me.