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Ripping Dead Space 1-3 models with animations and textures.
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Re: Ripping Dead Space 1-3 models with animations and textur
*updated May 7, 2018*MaZTeR wrote:Here are the files of an enemy from Dead Space 2 just for an instance with all the files that were unpacked with the .str unpacker that came with BigViewer:
http://www.mediafire.com/download/bdna6 ... rmorph.rar
i made a Noesis python script to open your tg4h/tg4d texture pair samples

*updated to support Dead Space 1,2,3 textures from PC, PS3 and X360 platforms* supports dxt1, dxt5, rgba32, L8 and maybe L8A8 (may need more testing)
open the tg4h file and the script will find the corresponding tg4d file.
you can dump the tg4h and tg4d files all in the same folder not named "tg4h"
or you can keep them in their original tg4h/tg4d folders, as long as they
are side by side the script will find everything.
this script was a lesson in opening file pairs with different names from different
folders at the same time.

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Last edited by Acewell on Tue May 08, 2018 8:44 am, edited 11 times in total.
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Re: Ripping Dead Space 1-3 models with animations and textur
Sorry for the very late response and thanks but I have no clue how to open itAceWell wrote:i made a Noesis python script to open your tg4h/tg4d texture pair samplesMaZTeR wrote:Here are the files of an enemy from Dead Space 2 just for an instance with all the files that were unpacked with the .str unpacker that came with BigViewer:
http://www.mediafire.com/download/bdna6 ... rmorph.rarsupports dxt1 and dxt5 because those were the only types in the samples.
you open the tg4h file and the script will find the corresponding tg4d file.
you can dump the tg4h and tg4d files all in the same folder or keep them
in their original tg4h/tg4d folders, as long as they are side by side it will work.
this script was a lesson in opening file pairs with different names from different
folders at the same time.

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Re: Ripping Dead Space 1-3 models with animations and textur
I've finally figured out how to extract the models from DS2 and DS3 but I still don't know how to get the textures extracted without using 3D Ripper DX.
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Re: Ripping Dead Space 1-3 models with animations and textur
I could really use that texture converter right now :)zaramot wrote:I made script for Dead Space 1-3 models with bones and weights long ago, though I lost them :( Shakotay saying right things like always, for animation you could try .hkx tool, .hkx versions in Dead Space's games are old, you will get animation I'm sure. I could help you with texture converter, I'll upload it soon, texture format and model format almost like in other game I worked on not long ago.
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Re: Ripping Dead Space 1-3 models with animations and textur
viewtopic.php?p=122302#p122302MaZTeR wrote:I could really use that texture converter right now
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Re: Ripping Dead Space 1-3 models with animations and textur
Oh yeah, I tried to download it today but for some reason the download link to that converter doesn't work.AceWell wrote:viewtopic.php?p=122302#p122302MaZTeR wrote:I could really use that texture converter right now
Edit: I think I actually found a correct one.
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Re: Ripping Dead Space 1-3 models with animations and textur
Hey, the Noesis script you made works with Dead Space 2 textures but it doesn't work with Dead Space 3 ones.
https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.
https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.
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Re: Ripping Dead Space 1-3 models with animations and textur
okay i updated the "Dead Space 2" texture script to support "Dead Space 3" textures tooMaZTeR wrote:https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.

viewtopic.php?p=122302#p122302
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Re: Ripping Dead Space 1-3 models with animations and textur
Thanks but I'm getting a weird error with DS2 Slasher textures.AceWell wrote:okay i updated the "Dead Space 2" texture script to support "Dead Space 3" textures tooMaZTeR wrote:https://www.dropbox.com/s/wqslwmt9hbh7a ... r.rar?dl=0
That contains the textures of a Dead Space 3 enemy.![]()
viewtopic.php?p=122302#p122302
It says: "Traceback (most recent call last):
File
"C\Users\Me\Noesis\plugins\blablabla\tex_DeadSpace2and3_tg4h.py", line 58, in noepyLoadRGBA
wtf = NoeBitStream(rapi.loadIntoByteArray(texName))
RuntimeError: Unable to load file."
Here's an example where it gives that error:
https://www.dropbox.com/s/pfn4zgp5pklni ... d.rar?dl=0
Nevermind I fixed it.
Last edited by MaZTeR on Thu Oct 20, 2016 9:21 pm, edited 1 time in total.
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Re: Ripping Dead Space 1-3 models with animations and textur
None of the mesh scripts work on Dead Space models.
Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
https://www.dropbox.com/s/9fjf5xkopdahu ... e.zip?dl=0
Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
https://www.dropbox.com/s/9fjf5xkopdahu ... e.zip?dl=0
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Re: Ripping Dead Space 1-3 models with animations and textur
seems people who could, are too busy or the game is too old to raise more interest... (unsure about uvs)MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
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"You quoted the whole thing, what a mess."
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Re: Ripping Dead Space 1-3 models with animations and textur
It's a shame, there are a ton of models awaiting :/shakotay2 wrote:seems people who could, are too busy or the game is too old to raise more interest... (unsure about uvs)MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
Just have to wait and see. Someone on my Facepunch thread managed to get the Advanced Soldier RIG along with textures from the first game:
https://facepunch.com/showthread.php?t= ... st51225505
The script AceWell made for Noesis extracts the textures from the first game but without the models, they're no use for me.