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Re: The Technomancer - from .spk to .fbx
Posted: Sun Dec 11, 2016 11:02 pm
by TheMask85
could you please check your script for errors?
any file inside any texture folder won't load.
i extracted different pgz files from inside texture folders, ending up with files without extension.
i then added .tex to the file but Noesis still can't read it.
any idea why that happens? i mean you explained it pretty good - there's not much one can do wrong here. still, it doesn't work.
tried Noesis v4177, v4205 and v4206.
and loading the .pgz file directly doesn't work either. since your script is called ".pgz" Loader.

Re: The Technomancer - from .spk to .fbx
Posted: Sun Dec 11, 2016 11:12 pm
by zaramot
Don't remember exactly, though you might use 7zip twice xD Otherwise, attach one texture here I really forgot the process lol but I already gave this plugin to some guys and they got textures pretty easy.
Re: The Technomancer - from .spk to .fbx
Posted: Sun Dec 11, 2016 11:17 pm
by TheMask85
thank you!
extracting twice doesn't work. can't do more then once.
okay, uploaded a random folder with a texture folder inside. by the look of the mesh, it's a freaky alien. ^^
https://mega.nz/#!QUZXgC4C!eZlD_if1XbUi ... 9oZNJuo50Y
okay, i see. extract and renaming the extracted thing back to pgz does work.
Re: The Technomancer - from .spk to .fbx
Posted: Sun Dec 11, 2016 11:26 pm
by zaramot
Lol I'm so sorry, you should rename extantion to .pgz not .tex xD Sorry guys, I was making plugin for other game, it's using .tex and said wrong xD
Re: The Technomancer - from .spk to .fbx
Posted: Wed Jul 11, 2018 6:58 pm
by Adngel
Hi there.
Could anyone guide me how do open the models in 3ds max (or blender).
I managed to get the textures with Zaramot's script, but I don't know how to open the mesh. (I don't care if it's rigged or not, I´m looking for hair wigs).
Previously in this topic, it looks like that manage to open the models in Blender, with, maybe any kind of script to open the [pgz] format. But I can't find that script, (maybe it was in the link of the previous post, but the topic was removed), I could find a PKG importer for blender, but it doesn't work with these .pgz
I can't open the pgz that I extracted with 7zip, I neither can open the "sha" files that TheMask85 shared here:
TheMask85 wrote:thank you!
extracting twice doesn't work. can't do more then once.
okay, uploaded a random folder with a texture folder inside. by the look of the mesh, it's a freaky alien. ^^
https://mega.nz/#!QUZXgC4C!eZlD_if1XbUi ... 9oZNJuo50Y
okay, i see. extract and renaming the extracted thing back to pgz does work.
Anyone remembers how to open those .pgz models? O_ò
The hairs files I'm trying to open are in: ...Steam\SteamApps\common\The Technomancer\packs\datapc_initial.spk\hair\hum\
Re: The Technomancer - from .spk to .fbx
Posted: Sun Jul 15, 2018 8:53 am
by riccochet
Hi guys, where can I find Blender249[PSSG][pssg][gz][pgz][2015-01-10]?