Please help in researching of game format.
I can't figure where's can be pointers and sizes for each file, and how files determine their filenames.
My progress in research:
Code: Select all
Long - Files count in archive
Long - Always 01 00 00 00
Long - Beginning of files Pointer
Long - Magic MFS
Long - Always 00 08 00 00
Next 28 bytes for current MFS archive name
Long - null
Long - EXT block Pointer
Long - EXT block Size
Long - null
Long - Unkn
Long - Unkn
Long - Size of file?
Long - Same ?
Long - Unkn
Long - Unkn
Long - Unkn
Long - Unkn
Long - Size of file 2?
Long - same number?
...
EXT block:
Long - EXT header
Long - Unkn
Long - Pointer to build.pc path
Long - File Name 1 pointer
Long - Unkn
...
Full size for each file 2048 bytes or more (multiply two?)Samples of archives with shaders: http://www.mediafire.com/download/snfxs ... /global.7z
Main game archive: http://www.mediafire.com/download/azldl ... pis/imm.7z (349 mb uncompressed)

