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Re: Battleborn tools
Posted: Wed Oct 26, 2016 11:39 pm
by AlCapowned
Yes I do. Is there anything in particular that you need?
Re: Battleborn tools
Posted: Thu Oct 27, 2016 4:13 pm
by daemon1
As I understand, this game still not supported by umodel?
I'll send you a PM
Re: Battleborn tools
Posted: Mon Oct 31, 2016 6:31 pm
by daemon1
Re: Battleborn tools
Posted: Mon Oct 31, 2016 8:35 pm
by daemon1
Getting the skeletons

Re: Battleborn tools
Posted: Tue Nov 01, 2016 6:49 pm
by daemon1
and textures

Re: Battleborn tools
Posted: Tue Nov 01, 2016 8:51 pm
by daemon1
Bones work.

Re: Battleborn tools
Posted: Wed Nov 09, 2016 6:20 pm
by daemon1
all files decrypted.

Re: Battleborn tools
Posted: Tue Dec 13, 2016 8:34 pm
by redtank
great work dude! but how we can get latest tools?
Re: Battleborn tools
Posted: Tue Dec 13, 2016 9:23 pm
by daemon1
sorry i forgot to post them. give me some time
Re: Battleborn tools
Posted: Sat Dec 17, 2016 8:16 am
by daemon1
Model tool updated.
It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
Re: Battleborn tools
Posted: Thu Jan 05, 2017 8:20 pm
by redtank
It that animation can be export as well? I got branch of .animsequence files after extract, but have no idea how to handle them.
Battleborn_model.exe not works with anim files.
got .animset files as well, seem they orgnaized on a typical Unreal3 way, if i can re-pack them into UPK may work but don't know how...
looking for someone help!
Re: Battleborn tools
Posted: Fri Jan 06, 2017 4:13 pm
by redtank
daemon1 wrote:Model tool updated.
It now extracts model into 3 formats: .OBJ, .SMD and .ASCII. Only SMD file will have proper skeleton connected to bones. If NameTable.txt produced by Extract.exe will be in the same folder, bones will have proper names.
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Re: Battleborn tools
Posted: Sat Jan 21, 2017 8:12 pm
by daemon1
Re: Battleborn tools
Posted: Thu Jan 26, 2017 7:47 pm
by redtank
daemon1 wrote:
can you point me out how to export animations?
Re: Battleborn tools
Posted: Thu Jan 26, 2017 7:56 pm
by daemon1
this is not possible now