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Re: [PC] Dark Souls III model import maxscript
Posted: Fri May 06, 2016 7:29 pm
by dibe91
if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian.
Re: [PC] Dark Souls III model import maxscript
Posted: Sat May 07, 2016 8:37 am
by zaramot
dibe91 wrote:if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian.
I can't understand your last sentence. Though, if you have Demon's Souls extracted and could send me .hkx files from there (I think they are named skeleton.hkx too) I will make skeleton correct
Re: [PC] Dark Souls III model import maxscript
Posted: Sat May 07, 2016 8:48 am
by dibe91
zaramot wrote:dibe91 wrote:if you can solve the problem of the skeletons of the demon's souls it would be a great thing. I promise that I'll thank me if you can live by my friend youtuber Italian.
I can't understand your last sentence. Though, if you have Demon's Souls extracted and could send me .hkx files from there (I think they are named skeleton.hkx too) I will make skeleton correct
it is not necessary to extract. folders are already open and ready to watch the content.
http://www.mediafire.com/download/756bi ... dy/obj.rar
Re: [PC] Dark Souls III model import maxscript
Posted: Sat May 07, 2016 9:55 am
by zaramot
Dibe91, archive you provided contains objects, not characters/npc or monsters, so they mostly not rigged or skeleton is very simple. I guess, you need to send me char folder, so files with c***, something like that not o***?
Re: [PC] Dark Souls III model import maxscript
Posted: Sat May 07, 2016 10:30 am
by dibe91
zaramot wrote:Dibe91, archive you provided contains objects, not characters/npc or monsters, so they mostly not rigged or skeleton is very simple. I guess, you need to send me char folder, so files with c***, something like that not o***?
I know and loading everything but my connection is slow and I do not know how long it takes. I step then the right link
Re: [PC] Dark Souls III model import maxscript
Posted: Sun May 08, 2016 1:44 am
by Venom34
How did you get the files inside of each data.bdt sorted out ? for me the data files get exported as separated bnd files with a random number as its prefix, e.g. "0332481108_Data4.bnd".
EDIT: What I mean is that I'm not getting the data exported into correct folders (like when exporting DS1 data, it shows you char folder, obj folder, etc.. and then their subfolders, but instead I'm getting .bnd files)
Also, every time I export tpfs I get corrupted textures (same format, same resolution, but they are just pure black).
I just tested the max script and when it's asking for an hkx file it won't find any in folders where I clearly have hkx files.
What the hell am I doing wrong ?
Re: [PC] Dark Souls III model import maxscript
Posted: Sun May 08, 2016 10:30 am
by dibe91
I downloaded the appropriate files. I hope you can solve any soon.
http://www.mediafire.com/download/88h32 ... 5w/chr.rar
about Dark Souls 2, I can not take the models of SotFS version and if I use the basic version, there is the skeleton template files.
Re: [PC] Dark Souls III model import maxscript
Posted: Sun May 08, 2016 7:17 pm
by HunterAP
For SotFS, you'll only be able to take models from the "parts" folder, which means armour pieces and weapons, I've talked t Atvaark (developer of BinderTool) about the issue and I'm waiting on a response.
If you're wondering what skeleton to use for the armours and weapons, you can use the skeleton.hkx from any Dark Souls games.
Re: [PC] Dark Souls III model import maxscript
Posted: Mon May 09, 2016 10:46 pm
by BloatheadSorcerer
I can't seem to find the download link for the MaxScript
where can i find it?
Re: [PC] Dark Souls III model import maxscript
Posted: Tue May 10, 2016 12:11 am
by Glarkon
Where are the animations stored? Is it like DS1, where they were .anibnd files?
Re: [PC] Dark Souls III model import maxscript
Posted: Tue May 10, 2016 2:40 pm
by dibe91
excuse me but then how do I get the models of dark souls 2?
Re: [PC] Dark Souls III model import maxscript
Posted: Thu May 12, 2016 12:43 pm
by amornthep
any luck with the animations? files are using version 2014.1.0-r1 it seems.
Re: [PC] Dark Souls III model import maxscript
Posted: Sun May 15, 2016 4:06 am
by HunterAP
Hey Zaramot, my friend has gone through all the character files and has this list of issues to share with you:
c1090 - broken UVs for black mass.
c2170 - missing entire meshes.
c2200 - mangled mesh.
c3040 - broken UVs for arms and possibly face.
c3140 - skeleton is completely misaligned; master at X: 9652.342, Y: 25911.4, Z: 8532.084. may be other problems.
c5030 - skeleton for nameless king off, probably not a huge problem though since he's intact in c5010.
c5110 - broken UVs for black mass.
c5140 - missing entire meshes.
c5160 - mangled torso mesh.
c5210 - skeleton might be incorrect.
The "black mass" is referring to the monster that comes out of Iudex Gundyr and some lesser hollows.
Good luck with these, and thanks again for all the work you put in to this.
Re: [PC] Dark Souls III model import maxscript
Posted: Sun May 15, 2016 9:36 am
by zaramot
Ah, thanks a lot for the list. I will fix this as soon as it possible. Nice to see you guys interested in this
Re: [PC] Dark Souls III model import maxscript
Posted: Sun May 15, 2016 9:57 am
by dibe91
and as for demon's souls? you can solve the problem?