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[PC] Dark Souls III model import maxscript

Post questions about game models here, or help out others!
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zaramot
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

Not sure if I can help you. I can get you the geometry and uv's, but not rigged models. In order to import them with bones and weights I need skeleton.hkx for those models, not their ragdoll or cloth .hkx
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Re: [PC] Dark Souls III model import maxscript

Post by completenoob »

zaramot wrote:Not sure if I can help you. I can get you the geometry and uv's, but not rigged models. In order to import them with bones and weights I need skeleton.hkx for those models, not their ragdoll or cloth .hkx
Hi Zaramot,

Thank you kindly mate, that's really all I need. Just like with the Chariot (previous model), all I really need is the geometry (with proper uvs) and the textures! :)
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you.

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Re: [PC] Dark Souls III model import maxscript

Post by completenoob »

You good sir are a star! Thank you kindly. Will test asap and get back to you . For some reason the previous script would not import some parts of the model, uvs would be wrong and not a match. As far as textures goes how do you converter them and so fast?
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

I made Noesis plugin for the textures, it's on the first page, but I will attach it here too. Just download Noesis (awesome and epic tool), copy extracted file into plugins/python folder inside Noesis folder and you should be able to view and then export textures in various formats
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Re: [PC] Dark Souls III model import maxscript

Post by completenoob »

Testing as I write this! Thank you again and again :)
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Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

zaramot wrote:Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you.

Image
but to the question of the skeletons and skins?
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

You can enable bone import part in the script using 3ds max very easy, should work. It's not removed just disabled.
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Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

I got it. how does it work? forgive me I know very little about coding, what should I change the script?

just a clarification: the script of Dark Souls 2 will only work with the basic version, with version "scholar of the first sin" no. if you have chance to fix it, it would be greatly appreciated!
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

zaramot wrote:Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you.

Image
So strange, but now all models (all - from chr, parts and obj) are invisible for import window
It's normal?
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http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

I think, samples were from DS2 not DS3 - so, as you can see it's asking you for .flv but you have .flver files. I'm almost certain xD Previous script for static models was made for completenoob, by his request, I will edit it later for most of users.
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

zaramot wrote:I think, samples were from DS2 not DS3 - so, as you can see it's asking you for .flv but you have .flver files. I'm almost certain xD Previous script for static models was made for completenoob, by his request, I will edit it later for most of users.
Ah, now understand :)

With ds2 it work for get static, not for ds3

Any chance for analogy for ds3? And do you have progress with ds3 script? (I still wait c5140 mesh fix)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

but sorry as I enable the script to import models with the skin and bones?
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Re: [PC] Dark Souls III model import maxscript

Post by TwiChill »

hello,i open the data3 ,but i can not see the C1400(someone said it is firekeeper...).i dont know why.
and could u tell the number of abyss watcher?
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

TwiChill wrote:hello,i open the data3 ,but i can not see the C1400(someone said it is firekeeper...).i dont know why.
and could u tell the number of abyss watcher?

Number of Abyss Watchers is c3040
Firekeeper is c1400
(I get almost full lists of characters and armors)
And they ready in some formats (include FBX and OBJ)
http://fav.me/dackmbd
http://fav.me/dao6bj7
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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