el matador

Post questions about game models here, or help out others!
Post Reply
User avatar
Tosyk
double-veteran
double-veteran
Posts: 953
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 227 times
Been thanked: 123 times
Contact:

el matador

Post by Tosyk » Tue Apr 19, 2016 12:14 pm

Recently I got into el matador files and wanted to play with models. Can anyone check the files? Here's some samples:
http://www.mediafire.com/download/1ldmt ... /Agents.7z
also here's animation samples:
http://www.mediafire.com/download/d8c1h ... MATIONS.7z
Thank you for all you do here
my blog | my forum

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3461
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 955 times
Been thanked: 1876 times

Re: el matador

Post by shakotay2 » Tue Apr 19, 2016 1:00 pm

weird format, the vertices look like x 02 y 02 z 02, FVF size is 55 for civil_woman.mdl_bin;
in the upper left corner it looks like the shape of the head:
civil_woman-mdl_bin.jpg
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

User avatar
Tosyk
double-veteran
double-veteran
Posts: 953
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 227 times
Been thanked: 123 times
Contact:

Re: el matador

Post by Tosyk » Tue Apr 19, 2016 2:11 pm

shakotay2 wrote:weird format, the vertices look like x 02 y 02 z 02, FVF size is 55 for civil_woman.mdl_bin;
in the upper left corner it looks like the shape of the head:
civil_woman-mdl_bin.jpg
thanks for your attention! is there any chance to compile this info into noesis script or something? ripper can't rip this game in t-pose unfortunately.
Thank you for all you do here
my blog | my forum

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 3461
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 955 times
Been thanked: 1876 times

Re: el matador

Post by shakotay2 » Thu Apr 21, 2016 7:15 pm

I don't see a reason why not. For python script u just need to skip one byte each after reading the x, y, z components of a vertex as floats. The problem is to find the suiting face indices.

well, when I spoke about python, I obviously meant blender python, because Noesis uses rapi.rpgBindPositionBufferOfs()
for example which needs a continuous vertex buffer and I don't have a clue how to provide it by easy means when there's a byte (02) inserted after each float.

But you could modify the maxscript sample I uploaded for L.A. Noir, using readFloat for the vertices and
fSeek stream (1) #seek_cur
to skip the annoying 02 byte.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Szkaradek123
mega-veteran
mega-veteran
Posts: 293
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 619 times

Re: el matador

Post by Szkaradek123 » Mon Apr 25, 2016 11:56 am

Hi
Here is blend file for import models and animations.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file with *.mdl_bin to import model and for animation select file with *.anim_bin.
You do not have the required permissions to view the files attached to this post.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 953
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 227 times
Been thanked: 123 times
Contact:

Re: el matador

Post by Tosyk » Fri Apr 29, 2016 10:07 pm

Szkaradek123, appreciate for your work!
please explane what need to change in the script to flip bones, meshes and animation by X axis on load into blender? right now left arm and its bone are on the right side and same with everything else.
thank you
Thank you for all you do here
my blog | my forum

Szkaradek123
mega-veteran
mega-veteran
Posts: 293
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 619 times

Re: el matador

Post by Szkaradek123 » Sat Apr 30, 2016 5:24 am

Hi
In 3D View Window select object "armature" and press ctrl+m and next key x .
Or from menu this window press Object=>Mirror=>X Local

StreamThread
beginner
Posts: 27
Joined: Mon Mar 21, 2016 9:58 pm
Location: Russian Federation
Has thanked: 16 times

Re: el matador

Post by StreamThread » Sat Apr 30, 2016 7:56 pm

Szkaradek123, most part of models, expecially static from "missions' models folder, not loading with:

"TypeError: range<> integer and argument expected, got NoneType", or "got str".

Szkaradek123
mega-veteran
mega-veteran
Posts: 293
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 619 times

Re: el matador

Post by Szkaradek123 » Sat Apr 30, 2016 8:21 pm

Hi
If you send not working files i can look at.

StreamThread
beginner
Posts: 27
Joined: Mon Mar 21, 2016 9:58 pm
Location: Russian Federation
Has thanked: 16 times

Re: el matador

Post by StreamThread » Sun May 01, 2016 12:25 pm

Szkaradek123 wrote:Hi
If you send not working files i can look at.
http://www.mediafire.com/download/vaw0p ... /MODELS.7z
Not loading almost all static models.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 953
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 227 times
Been thanked: 123 times
Contact:

Re: el matador

Post by Tosyk » Mon Jan 11, 2021 11:57 am

Szkaradek123, can you still look into static models?
Thank you for all you do here
my blog | my forum

Post Reply