Modding the NFS Most Wanted 2012 PC soundtrack...
Posted: Sun Apr 10, 2016 11:58 pm
So I found this ealayer3 tool that was created here and it did a great job decoding the NFS MW 2012 .SPS files but now I want to replace those with my own music.
When I tried to encode the music, it encodes it as an ".EALAYER3" file and trying to change it into a .SPS format file to replace an existing song on the soundtrack just crashes the game.
I tried encoding with both options (--single-block and --header-b) but neither one produces a usable file. Decoding a file using the -v option shows that it looks like the game's music is encoded with the header B flag but that doesn't change anything when I try to encode it back as such.
Am I missing something here? I found a GameFAQs post from back in the day that led me here but I don't feel like they went deep enough with the issue, just leaving it at "that's how it is". Is the song I'm using encoded improperly to turn it into a compatible .SPS file?
When I tried to encode the music, it encodes it as an ".EALAYER3" file and trying to change it into a .SPS format file to replace an existing song on the soundtrack just crashes the game.
I tried encoding with both options (--single-block and --header-b) but neither one produces a usable file. Decoding a file using the -v option shows that it looks like the game's music is encoded with the header B flag but that doesn't change anything when I try to encode it back as such.
Am I missing something here? I found a GameFAQs post from back in the day that led me here but I don't feel like they went deep enough with the issue, just leaving it at "that's how it is". Is the song I'm using encoded improperly to turn it into a compatible .SPS file?