d875j wrote:volfin wrote:d875j wrote:Any more progress on map? I still looking forward to convert the map.
I'm not sure what map you mean. All meshes appear to be in wedmsh format. if there's a wedmsh that's not loading properly, please give name and location.
If you mean something else, please elaborate.
Like for instance do the models have placements embedded? And what about textures. Also i really like a 3ds max plugin i really dislike blender i really don't know how to work blender.
well, I really like blender, so that's what I spend my freely donated time creating plugins for. You're free to convert my plugin to another application if you like. or simply save the mesh from blender as FBX or other format, then load it into 3ds Max. Nobody says you have to use blender beyond converting the mesh to a usable format.
As stated earlier, textures are in named folders, you have to find them and match them up yourself. For example, if the material name in blender is "amyfer_tops_chest_amyfer_chest", then chances are the texture you need will be in the 'tops' directory and be named 'amyfer_chest" or something close to that. you just need to apply a little logic, and trial and error.
As for trying to recreate the whole level layout, you're likely going to have to do that by hand. not only do I have no idea where that kind of data is stored, I have zero motivation to try to do that. But every single piece of mesh for every level, is available, as a wedmsh. think of it as a jigsaw puzzle.
