wwise .bnk and .wem files

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jfwfreo
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wwise .bnk and .wem files

Post by jfwfreo » Thu Mar 31, 2016 9:34 am

The recently released "early access" version of Rollercoaster Tycoon World uses wwise for audio (it has an AkSoundEngine.dll file). The audio appears to be stored in both .wem files and .bnk files.
Does anyone know how to extract the audio from the .wem and .bnk files into something I can listen to? And also whether its possible to convert audio back into .wem and .bnk files without the need to buy the full wwise SDK?

hcs
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Re: wwise .bnk and .wem files

Post by hcs » Thu Mar 31, 2016 11:28 am

It's possible that the .wem files can be decoded with ww2ogg, seems likely that they're Wwise Vorbis on the PC.

jfwfreo
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Re: wwise .bnk and .wem files

Post by jfwfreo » Sun Apr 03, 2016 10:48 pm

Managed to convert the .wem files out (they seem to be the music tracks which is the bit I care about, the .bnk files must contain the sound effects) but now I need to find a way to produce new .wem files to replace them. Any ideas?

daemon1
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Re: wwise .bnk and .wem files

Post by daemon1 » Mon Apr 04, 2016 5:09 pm

Full wwise SDK will not help you putting them back. But if they are just separate WEM files, you can use free wwise version to do it.

chrysls
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Re: wwise .bnk and .wem files

Post by chrysls » Tue Jul 05, 2016 1:40 pm

You CAN change audio in BNK files saving header's info and other things, use soundbank-editor.

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