Try import nif model from divinity 2 but not open file.
How knew how load correctly nif file divinity 2 , please help.
divinity 2 Nif Version 20.3.0.9
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3d max 2009 not open nif divinity 2 mesh.
- shakotay2
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Re: 3d max 2009 not open nif divinity 2 mesh.
For extracting the models you can use Nifscope 1.0.22 or blender with Niftools.
There's some trouble with the created obj file.
Read here: viewtopic.php?f=29&t=8822&p=72136&hilit ... nif#p72136
post as of Tue Apr 24, 2012 12:29 am,
or you could try a never version of NifScope or Noesis.
There's some trouble with the created obj file.
Read here: viewtopic.php?f=29&t=8822&p=72136&hilit ... nif#p72136
post as of Tue Apr 24, 2012 12:29 am,
or you could try a never version of NifScope or Noesis.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
- MEGAVETERAN

- Posts: 4298
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1152 times
- Been thanked: 2250 times
Re: 3d max 2009 not open nif divinity 2 mesh.
concerning your edit:
yeah, there's some trouble with the obj - my link showed a way how to fix it.
Give more informations on what you tried so far and what your problem is exactly.
Did you get the mesh? From your opening post I guess: 'no'.
Getting the animations is the last (and most time consuming) step in most cases.
That's the reason why anim requests are rarely fulfilled.
You really should start with the skeleton (assumed you have the mesh).
Just my two cents.
yeah, there's some trouble with the obj - my link showed a way how to fix it.
Give more informations on what you tried so far and what your problem is exactly.
Did you get the mesh? From your opening post I guess: 'no'.
Getting the animations is the last (and most time consuming) step in most cases.
That's the reason why anim requests are rarely fulfilled.
You really should start with the skeleton (assumed you have the mesh).
Just my two cents.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
